
Visibility in Computer Graphics
Jiří Bittner, Peter WonkaVisibility in Computer Graphics
Environment and Planning B: Planning and Design, 30(5):729-756, September 2003.
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Also available in Bittner-2003-VCG.- Publication Type: Journal Paper (without talk)
- ISSN: 0265-8135
- Month: September
Abstract
Visibility computation is crucial for computer graphics from its very beginning. The first visibility algorithms in computer graphics aimed to determine visible surfaces in a synthesized image of a 3D scene. Nowadays there are many different visibility algorithms for various visibility problems. We propose a new taxonomy of visibility problems that is based on a classification according to the problem domain. We provide a broad overview of visibility problems and algorithms in computer graphics grouped by the proposed taxonomy. The paper surveys visible surface algorithms, visibility culling algorithms, visibility algorithms for shadow computation, global illumination, point-based and image-based rendering, and global visibility computations. Finally, we discuss common concepts of visibility algorithm design and several criteria for the classification of visibility algorithms.Additional Files and Images
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@article{Bittner-2003-Vis,
title = "Visibility in Computer Graphics",
author = "Ji{\v r}{\' i} Bittner and Peter Wonka",
year = "2003",
abstract = "Visibility computation is crucial for computer graphics from
its very beginning. The first visibility algorithms in
computer graphics aimed to determine visible surfaces in a
synthesized image of a 3D scene. Nowadays there are many
different visibility algorithms for various visibility
problems. We propose a new taxonomy of visibility problems
that is based on a classification according to the problem
domain. We provide a broad overview of visibility problems
and algorithms in computer graphics grouped by the proposed
taxonomy. The paper surveys visible surface algorithms,
visibility culling algorithms, visibility algorithms for
shadow computation, global illumination, point-based and
image-based rendering, and global visibility computations.
Finally, we discuss common concepts of visibility algorithm
design and several criteria for the classification of
visibility algorithms.",
pages = "729--756",
month = sep,
number = "5",
issn = "0265-8135",
journal = "Environment and Planning B: Planning and Design",
volume = "30",
URL = "http://www.cg.tuwien.ac.at/research/publications/2003/Bittner-2003-Vis/",
}