
Occluder Shadows for Fast Walkthroughs of Urban Environments.
Peter Wonka, Dieter SchmalstiegOccluder Shadows for Fast Walkthroughs of Urban Environments.
Computer Graphics Forum, 18(3):51-60, September 1999.
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Also available in Wonka-1998-O2.- Publication Type: Journal Paper with Conference Talk
- Date (from): 7.9.1999
- Date (to): 11.9.1999
- Event: EUROGRAPHICS'99
- ISSN: 1067-7055
- Location: Milan, Italy
Abstract
This paper describes a new algorithm that employs image-based rendering for fast occlusion culling in complex urban environments. It exploits graphics hardware to render and automatically combine a relatively large set of occluders. The algorithm is fast to calculate and therefore also useful for scenes of moderate complexity and walkthroughs with over 20 frames per second. Occlusion is calculated dynamically and does not rely on any visibility precalculation or occluder preselection. Speed-ups of one order of magnitude can be obtained.Additional Files and Images
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@article{Wonka-1999-Occ,
title = "Occluder Shadows for Fast Walkthroughs of Urban
Environments.",
author = "Peter Wonka and Dieter Schmalstieg",
year = "1999",
abstract = "This paper describes a new algorithm that employs
image-based rendering for fast occlusion culling in complex
urban environments. It exploits graphics hardware to render
and automatically combine a relatively large set of
occluders. The algorithm is fast to calculate and therefore
also useful for scenes of moderate complexity and
walkthroughs with over 20 frames per second. Occlusion is
calculated dynamically and does not rely on any visibility
precalculation or occluder preselection. Speed-ups of one
order of magnitude can be obtained.",
pages = "51--60",
month = sep,
number = "3",
event = "EUROGRAPHICS'99",
issn = "1067-7055",
journal = "Computer Graphics Forum",
volume = "18",
location = "Milan, Italy",
URL = "http://www.cg.tuwien.ac.at/research/publications/1999/Wonka-1999-Occ/",
}