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@techreport\{Fuhr-1999-Conc,
title = "Real-time Bounding Box Area Computation",
author = "Dieter Schmalstieg and Robert F. Tobler",
year = "1999",
abstract = "The area covered by a 3D bounding box after projection onto
the screen is relevant for view-dependent algorithms in
real-time and photorealistic rendering. We describe a fast
method to compute the accurate 2D area of a 3D oriented
bounding box, and show how it can be computed equally fast
or faster than its approximation with a 2D bounding box
enclosing the projected 3D bounding box.",
address = "Favoritenstrasse 9-11/186, A-1040 Vienna, Austria",
institution = "Institute of Computer Graphics and Algorithms, Vienna
University of Technology",
note = "human contact: technical-report@cg.tuwien.ac.at",
month = jan,
number = "TR-186-2-99-05",
keywords = "view-dependent algorithms applications, level of detail,
bounding box area, computer graphics",
URL = "http://www.cg.tuwien.ac.at/research/publications/1999/Fuhr-1999-Conc/",
}
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