How to use: Move the mouse over/out of the screenshots to switch between 2 nearby frames, displaying hard LOD switching popping artifacts.
Note: Popping effect is more prominent in game, since the change in the rest of the scene of course occurs smoothly
Note: Far Cry uses hard-switched discrete LODs for basically every rendered object in the game (including terrain and vegetation). So the screenshots shown exemplify just a few selected popping artifacts that appear in the game all the time.