ProjectedTextures
Prototype software for spacial augmented reality applications.
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#include <QOpenGLShaderProgram>
#include <QGLWidget>
#include <QOpenGLBuffer>
#include <QOpenGLFunctions>
#include "RenderEnums.h"
Go to the source code of this file.
Classes | |
class | ShaderManager |
Enumerations | |
enum | Shaders { VIEWPORT_TEXTURE, VERTEX_COLOR, NORMAL_SHADER } |
enum Shaders |