ProjectedTextures
Prototype software for spacial augmented reality applications.
 All Classes Namespaces Files Functions Variables Enumerations Enumerator Macros
Enumerations
RenderEnums.h File Reference

Go to the source code of this file.

Enumerations

enum  VertexAttribLoc {
  POSITION, NORMAL, TEXCOORD, COLOR_0,
  COLOR_1, COLOR_2, COLOR_3, COLOR_4,
  COLOR_5, COLOR_6, COLOR_7
}
 
enum  TextureUnit { COLORMAP, NORMALMAP }
 

Enumeration Type Documentation

a constistent assignment of texture units to their purposes

Enumerator
COLORMAP 
NORMALMAP 

a constistent numbering of vertex attribute locations

Enumerator
POSITION 
NORMAL 
TEXCOORD 
COLOR_0 
COLOR_1 
COLOR_2 
COLOR_3 
COLOR_4 
COLOR_5 
COLOR_6 
COLOR_7