Information
- Publication Type: Master Thesis
- Workgroup(s)/Project(s): not specified
- Date: 2025
- TU Wien Library: AC17569175
- Open Access: yes
- First Supervisor: Eduard Gröller
- Pages: 93
- Keywords: Virtual Reality, Tactical Medicine, Training
Abstract
This thesis presents the design, implementation, and evaluation of a virtual reality (VR) training simulation for tactical medicine, developed using Unity and optimized for the Meta Quest 3 headset. The system recreates a high-stress scenario inspired by realworld knife attack incidents and integrates hand tracking for natural interaction. The training focuses on triage, bleeding control, and communication with injured patients and bystanders. A qualitative user study involving ten participants with prior first aid or tactical medical experience was conducted to evaluate three research questions: (1) whether realistic scenario design affects perceived stress and immersion, (2) how different interaction methods (hand tracking vs. controllers) impact usability, and (3) whether users view VR as a complement or replacement for traditional training. Thematic analysis of the interviews revealed that realistic audio-visual cues increase immersion, but do not necessarily heighten stress. Hand tracking was perceived as more intuitive, though limited by technical constraints. Participants overwhelmingly saw VR as a valuable supplement to—but not a substitute for—physical training. The findings highlight VR’s potential for scalable, immersive, and safe training solutions in emergency medicine.Additional Files and Images
Weblinks
- Entry in reposiTUm (TU Wien Publication Database)
- CatalogPlus (TU Wien Library)
- DOI: 10.34726/hss.2025.127193
BibTeX
@mastersthesis{tretyak-2025-tmv,
title = "Tactical Medicine VR Training",
author = "Volodymyr Tretyak",
year = "2025",
abstract = "This thesis presents the design, implementation, and
evaluation of a virtual reality (VR) training simulation for
tactical medicine, developed using Unity and optimized for
the Meta Quest 3 headset. The system recreates a high-stress
scenario inspired by realworld knife attack incidents and
integrates hand tracking for natural interaction. The
training focuses on triage, bleeding control, and
communication with injured patients and bystanders. A
qualitative user study involving ten participants with prior
first aid or tactical medical experience was conducted to
evaluate three research questions: (1) whether realistic
scenario design affects perceived stress and immersion, (2)
how different interaction methods (hand tracking vs.
controllers) impact usability, and (3) whether users view VR
as a complement or replacement for traditional training.
Thematic analysis of the interviews revealed that realistic
audio-visual cues increase immersion, but do not necessarily
heighten stress. Hand tracking was perceived as more
intuitive, though limited by technical constraints.
Participants overwhelmingly saw VR as a valuable supplement
to—but not a substitute for—physical training. The
findings highlight VR’s potential for scalable, immersive,
and safe training solutions in emergency medicine.",
pages = "93",
address = "Favoritenstrasse 9-11/E193-02, A-1040 Vienna, Austria",
school = "Research Unit of Computer Graphics, Institute of Visual
Computing and Human-Centered Technology, Faculty of
Informatics, TU Wien",
keywords = "Virtual Reality, Tactical Medicine, Training",
URL = "https://www.cg.tuwien.ac.at/research/publications/2025/tretyak-2025-tmv/",
}