Information
- Publication Type: Master Thesis
- Workgroup(s)/Project(s):
- Date: February 2016
- Date (Start): 13. August 2013
- Date (End): 12. August 2014
- TU Wien Library:
- First Supervisor: Stefan Ohrhallinger
- Keywords: surface fitting, surface reconstruction, noise, meshing, real-time, CUDA
Abstract
The increasing availability of 3D scanning devices in both industrial and entertainment environments (e.g., Microsoft Kinect) creates a demand for fast and reliable resampling and reconstruction techniques. Point clouds, especially raw range images, are often non-uniformly sampled and subject to non-uniform noise levels. Current state-of-the-art techniques often require user-provided parameters that estimate the noise level of the point cloud. This produces sub-optimal results for point sets with varying noise extent. We propose an isotropically fair neighborhood definition which is specifically designed to address non-uniformly sampled point clouds. Our iterative point cloud resampling method estimates and adapts to the local noise level at each sample. This increases the reconstruction quality for point clouds with high noise levels while being completely parameter free. The data structures built during the resampling process are reused to speed up the process of creating a consistent normal orientation. Evaluation of the re- sampling quality shows that our technique outperforms current state-of-the-art methods for varying noise levels and non-uniform sampling. Both the resampling algorithm and the subsequent consistent normal orientation operate locally and can be implemented efficiently in parallel. Our GPU sphere regression implementation outperforms the stan- dard sequential procedure by a factor of 20.Additional Files and Images
Weblinks
No further information available.BibTeX
@mastersthesis{prieler_daniel-2013-da,
title = "Real-time Meshing for Noisy Points",
author = "Daniel Prieler",
year = "2016",
abstract = "The increasing availability of 3D scanning devices in both
industrial and entertainment environments (e.g., Microsoft
Kinect) creates a demand for fast and reliable resampling
and reconstruction techniques. Point clouds, especially raw
range images, are often non-uniformly sampled and subject to
non-uniform noise levels. Current state-of-the-art
techniques often require user-provided parameters that
estimate the noise level of the point cloud. This produces
sub-optimal results for point sets with varying noise
extent. We propose an isotropically fair neighborhood
definition which is specifically designed to address
non-uniformly sampled point clouds. Our iterative point
cloud resampling method estimates and adapts to the local
noise level at each sample. This increases the
reconstruction quality for point clouds with high noise
levels while being completely parameter free. The data
structures built during the resampling process are reused to
speed up the process of creating a consistent normal
orientation. Evaluation of the re- sampling quality shows
that our technique outperforms current state-of-the-art
methods for varying noise levels and non-uniform sampling.
Both the resampling algorithm and the subsequent consistent
normal orientation operate locally and can be implemented
efficiently in parallel. Our GPU sphere regression
implementation outperforms the stan- dard sequential
procedure by a factor of 20.",
month = feb,
address = "Favoritenstrasse 9-11/E193-02, A-1040 Vienna, Austria",
school = "Institute of Computer Graphics and Algorithms, Vienna
University of Technology ",
keywords = "surface fitting, surface reconstruction, noise, meshing,
real-time, CUDA",
URL = "https://www.cg.tuwien.ac.at/research/publications/2016/prieler_daniel-2013-da/",
}