Information
- Publication Type: Published Book
- Workgroup(s)/Project(s):
- Date: July 2013
- ISBN: 978-3-639-47141-0
- Pages: 104
- Publisher: AV Akademikerverlag
- Keywords: Computer Graphics, Emotional Rendering, Non Photorealistic Rendering, Real-Time Rendering
Abstract
We introduce a new technology, “Sturning Technology” for artistic, non photorealistic, emotional real time rendering of 3d scenes and blending between the different emotional renderings to show the current emotional state of the viewer of the scene. The European art history with Impressionism, Expressionism and Romanticism is taken as reference for creating these emotional renderings because the painters of these areas wanted to evoke nothing more but pure emotions in just one single “frame”. This technology can be used for all kinds of interactive applications but mainly for games in which the player naturally undergoes many different sensations. We believe that emotional renderings can help a lot to create a much deeper emotional gaming experience where the graphics are directly linked to the emotional state of the player.Additional Files and Images
Weblinks
BibTeX
@book{Sturn-2013-ST,
title = "Sturning Technology - Real-Time Rendering of Non
Photorealistic 3d Worlds",
author = "Tobias Sturn",
year = "2013",
abstract = "We introduce a new technology, “Sturning Technology” for
artistic, non photorealistic, emotional real time rendering
of 3d scenes and blending between the different emotional
renderings to show the current emotional state of the viewer
of the scene. The European art history with Impressionism,
Expressionism and Romanticism is taken as reference for
creating these emotional renderings because the painters of
these areas wanted to evoke nothing more but pure emotions
in just one single “frame”. This technology can be used
for all kinds of interactive applications but mainly for
games in which the player naturally undergoes many different
sensations. We believe that emotional renderings can help a
lot to create a much deeper emotional gaming experience
where the graphics are directly linked to the emotional
state of the player.",
month = jul,
isbn = "978-3-639-47141-0",
pages = "104",
publisher = "AV Akademikerverlag",
keywords = "Computer Graphics, Emotional Rendering, Non Photorealistic
Rendering, Real-Time Rendering",
URL = "https://www.cg.tuwien.ac.at/research/publications/2013/Sturn-2013-ST/",
}