Information
- Publication Type: Technical Report
- Workgroup(s)/Project(s): not specified
- Date: July 2001
- Number: TR-186-2-01-17
- Keywords: Monte-Carlo methods, finite-element techniques, stochastic iteration, Global illumination
Abstract
Architectural walkthroughs require fast global illumination algorithms and also accurate results from certain viewpoints. This paper introduces a global illumination method that combines several strategies to meet the contradicting criteria of architectural walkthroughs. The methods include parallel and perspective ray-bundle shooting and ray shooting. Each method is designed to randomly approximate the effect of the light transport operator. Parallel ray-bundle tracing transfers the radiance of all points parallel to a randomly selected global direction, with perspective ray-bundles we can shoot the radiance of a single patch in all directions, and ray shooting transfers the radiance of a randomly selected point at a randomly selected direction. These strategies are of complementary character since each of them is effective in different illumination conditions. The proposed algorithm is iterative and the steps realized by different methods that randomly follow each other. In each step, the applied strategy is selected randomly according to the properties of the current radiance distribution, thus we can exploit that the used strategies are good in different conditions. The formal framework of their combination is the stochastic iteration. Although the final result is the image, i.e. the algorithm is view dependent, a rough approximation of the radiance function is stored in object space, that can allow fast movements at reasonable storage requirements and also speed up Monte-Carlo simulations which result in the final image. The method is also suited for interactive walkthrough animation in glossy scenes since when the viewpoint changes, the object space radiance values remain valid and the image quickly adapts to the new situation.Additional Files and Images
Weblinks
No further information available.BibTeX
@techreport{Szirmay-2001-MSTI,
title = "Multiple Strategy Stochastic Iteration for Architectural
Walkthroughs",
author = "L\'{a}szl\'{o} Szirmay-Kalos and Gyorgy Antal and Ferenc
Csonka and Csaba Kelemen",
year = "2001",
abstract = "Architectural walkthroughs require fast global illumination
algorithms and also accurate results from certain
viewpoints. This paper introduces a global illumination
method that combines several strategies to meet the
contradicting criteria of architectural walkthroughs. The
methods include parallel and perspective ray-bundle shooting
and ray shooting. Each method is designed to randomly
approximate the effect of the light transport operator.
Parallel ray-bundle tracing transfers the radiance of all
points parallel to a randomly selected global direction,
with perspective ray-bundles we can shoot the radiance of a
single patch in all directions, and ray shooting transfers
the radiance of a randomly selected point at a randomly
selected direction. These strategies are of complementary
character since each of them is effective in different
illumination conditions. The proposed algorithm is iterative
and the steps realized by different methods that randomly
follow each other. In each step, the applied strategy is
selected randomly according to the properties of the current
radiance distribution, thus we can exploit that the used
strategies are good in different conditions. The formal
framework of their combination is the stochastic iteration.
Although the final result is the image, i.e. the algorithm
is view dependent, a rough approximation of the radiance
function is stored in object space, that can allow fast
movements at reasonable storage requirements and also speed
up Monte-Carlo simulations which result in the final image.
The method is also suited for interactive walkthrough
animation in glossy scenes since when the viewpoint changes,
the object space radiance values remain
valid and the image quickly adapts to the new situation.",
month = jul,
number = "TR-186-2-01-17",
address = "Favoritenstrasse 9-11/E193-02, A-1040 Vienna, Austria",
institution = "Institute of Computer Graphics and Algorithms, Vienna
University of Technology ",
note = "human contact: technical-report@cg.tuwien.ac.at",
keywords = "Monte-Carlo methods, finite-element techniques, stochastic
iteration, Global illumination",
URL = "https://www.cg.tuwien.ac.at/research/publications/2001/Szirmay-2001-MSTI/",
}