On this page you can download binaries and source code of VolumeShop for non-commercial use.

Please Read This Important Information

Please note that this version of VolumeShop is outdated, represents the state of the software in 2005, and is only provided for archiving purposes. Specifically, the shader code used by the renderer will fail to run on current NVidia drivers due to changes in GLSL support. It should still function with older diver versions (tested wih Forceware Version 77.77).

The framework is still in active development and has undergone a complete re-write to increase functionality and flexibility. The new version of VolumeShop will be freely available online as soon as possible. We really want to provide a stable platform to the community, so it is currently not downloadable.

In principle, the issues with the currently downloadable version should be fixable (the complete source code is available), but we will not provide support for this outdated release since our development efforts are focused on the new and improved version.

Sorry for the inconvenience!

Disclaimer

VolumeShop is copyrighted (c) by Stefan Bruckner, 2005. This software is free for non-commercial use only. By downloading this software, you agree to accept it as-is and without warranty. You also agree that the developers and the Vienna University of Technology cannot be held liable for any damages that may result from its use or misuse.

Binaries

The current version of VolumeShop only supports the windows platform. All required library binaries are included in this release. After downloading the achive, just extract it to a folder of your choice and run "volumeshop.exe". A GeForce 6 series (or higher) graphics card is required (GeForce 6800 GT and 6800 Ultra cards achieve good performance).

Source

At the moment, VolumeShop will only compile with Microsoft Visual Studio .NET 2003. For one of the upcoming released, support for multiple platforms is planned. If you are interested in helping to add support for other platforms, please contact Stefan Bruckner. A separate SDK for the development of plug-in modules will be available soon.

The following libraries are required to build the project:

  • GLEW: an OpenGL extension wrangler library
  • libUFO: an OpenGL GUI toolkit
  • Qt: a cross-platform application framework
A pre-built dependencies package can be downloaded here .

Data

You can download a demo data set for your first experience with VolumeShop. For further instructions, please refer to the tutorial.

You can also use the DAT data volume importer to load data sets form our data set archive. DAT files are essentially raw data files with a six byte header containing the volume dimensions (more information on this file format is available on the data set archive page). Note that importing can be slow for larger data sets since they have to be converted to VolumeShop's internal representation. Selection volumes in the same format can also be imported using the DAT selection volume importer. In this case the data range of [0,4095] is interpreted as the degree of selection where 0 mean not selected and 4095 means fully selected.