12th April 2019, 10:30h - Seminar room FAV 05 - Favoritenstraße 9, Stiege 1, 5th floor
Digital models of humans are frequently used in computer games or the special effects movie industry. In this talk I will first describe how to efficiently generate realistic avatars through 3D-scanning and template fitting, and demonstrate their advantages over generic avatars in virtual reality scenarios. Medical applications can also benefit from virtual humans. In the context of craniofacial reconstruction I will show how digital head models allow us to estimate possible faces shapes from a given skull, and to estimate a person's skull from a surface scan of the face.
Mario Botsch is professor in the Computer Science Department at Bielefeld University, where he leads the Computer Graphics & Geometry Processing Group. He received his MSc in mathematics from the University of Erlangen-Nürnberg and his PhD in computer science from RWTH Aachen, and did his post-doc studies at ETH Zurich. The focus of his research is the efficient acquisition, optimisation, animation, and visualisation of three-dimensional geometric objects. He is currently investigating 3D-scanning and motion-capturing of humans, modelling and animation of virtual characters, and real-time visualisation in interactive virtual reality scenarios.