T2Real time Interactive Massive Model Visualization

Date: Monday, 4th September
Time: 9:00 - 17:30
Location: Tutorial Room 6 (HS 6)
Organizer
Philipp Slusallek, Saarland University
David Kasik, The Boeing Company
Speakers
David Kasik, The Boeing Company
Sung-eui Yoon, Lawrence Livermore National Labs
Abe Stephens, Scientific Computing and Imaging Institute University of Utah
Beat Bruderlin, Professor of Computer Science, Technical University of Ilmenau (Germany)
Philipp Slusallek, Saarland University (Germany)
Enrico Gobbetti, CRS4 (Italy)
Wagner Correa, IBM
Inigo Quilez, VRContext (Belgium)
Andreas Dietrich
Abstract
Real-time interaction with complex models has always challenged interactive computer graphics. Such models can easily contain gigabytes of data. This tutorial covers state-of-the-art techniques that remove current memory and performance constraints. This allows a fundamental change in visualization systems: users can interact with huge models in real time.
Summary
The amount of data produced by todays engineering design and scientific analysis applications often exceeds the capability of conventional interactive computer graphics. Users produce tens of gigabytes of data while designing a product or analyzing results. Techniques for examining all this data simultaneously and interactively are not readily available in todays visualization or CAD tools.
Combining specific algorithms, specialized data structures, and high performance hardware has enabled real-time visualization and is a significant research area. As a result, users can see an entire airplane instead of a subsection or full level-of-detail of a building instead of a simplified form.
This tutorial presents seven different solutions to the problem. Each instructor will focus on the practical aspects of their implementation and provide examples, either as movies or live demos. The tutorial will provide participants with the knowledge to identify tradeoffs and weigh benefits. In addition, we discuss system implementation issues, the conceptual basis for the work, the impact on the user community, how to accelerate user acceptance of the technology, and methods to increase the amount of test data for the research community.
Key technical topics include: software techniques to overcome performance and memory size limitations (e.g., kd-trees, occlusion culling, multi-threaded programming, parallel processor transaction management, memory-mapped files, display lists, cache coherent layouts); computing architecture (e.g., parallel processor architectures, single and multi- GPU hardware, thin client access to rendering services, hardware occlusion culling, cell computers, multi-core CPUs); and overall system architecture (e.g., preprocessing, large user communities, model configuration management, network transfer of basic geometry).
The instructors come from academia, start-up companies, and industry. Each has built an approach that combines one or more of the above technologies. The tutorial will be organized around the instructors technical approach, what parts have worked, and lessons learned when applying these technologies to real-world problems.
Speakers' Background
Dave Kasik
Dave Kasik is the Boeing Enterprise Visualization Architect. His research interests include innovative combinations of basic 3D graphics and user interface technologies and increasing awareness of the impact of visualization technology inside and outside Boeing. Dave has a BA in Quantitative Studies from the Johns Hopkins University and an MS in Computer Science from the University of Colorado. He is a member of IEEE, ACM, ACM SIGGRAPH (he has attended all SIGGRAPH conferences), and ACM SIGCHI. He is a member of the editorial board for IEEE Computer Graphics and Applications.
Dinesh Manocha
Dinesh Manocha is currently a professor of Computer Science at the University of North Carolina at Chapel Hill. He was selected as an Alfred P. Sloan Research Fellow. He received NSF Career Award in 1995, Office of Naval Research Young Investigator Award in 1996, Honda Research Initiation Award in 1997, and the Hettleman Prize for scholarly achievement at UNC Chapel Hill in 1998. He has also received best paper and panel awards at ACM SuperComputing, ACM Multimedia, ACM Solid Modeling, Pacific Graphics, IEEE VR, IEEE Visualization, and Eurographics. He has served on the program committees and editorial boards of leading conferences in computer graphics and geometric modeling.
Manocha has been working on large model visualization for more than 10 years. His research group at UNC Chapel Hill has published numerous papers on model simplification, visibility computations, large data management and integrating these techniques at ACM SIGGRAPH and other conferences. He has also organized SIGGRAPH courses on interactive walkthroughs, large model visualization, and GPGPU.
Abe Stephens
Abe Stephens is a PhD student at the University of Utah working in the Scientific Computing and Imaging Institute under the direction of Dr. Steven Parker. His work focuses on interactive large data visualization using ray tracing. He has worked closely with Silicon Graphics to improve interactive ray tracing techniques on their platform. Abe received a BS in Computer Science from Rensselaer Polytechnic Institute in 2003.
Beat Bruderlin
Beat Bruderlin is professor of Computer Science at the Technical University of Ilmenau, Germany. His work focuses on computer geometry with applications to computer aided design and engineering visualization. Other interests include new interaction techniques for 3D design. Beat Bruderlin received his M.S. degree in Physics from the University of Basel and a PhD in Computer Science from the Swiss Federal Institute of Technology (ETH) Zurich, Switzerland. He was a faculty member at the University of Utah, before joining TU Ilmenau. In 2004 he founded 3Dinteractive GmbH, a spin-off company developing interaction and rendering software.
Philipp Slusallek
Philipp Slusallek is professor for computer graphics and digital media at Saarland University, Germany. Before joining Saarland University he was visiting assistant professor at Stanford University. He received a Diploma/MSc in physics from the University of Tübingen and a Doctor/PhD in computer science from the University of Erlangen. Philipp has published and taught extensively, including a SIGGRAPH05 course, about real-time ray tracing.
He is the principal investigator for the OpenRT project, which aims at establishing real-time ray-tracing as an alternative technology for interactive and photorealistic 3D graphics. This work includes the development of a highly optimized ray tracing software, custom hardware for ray tracing, approaches to massive model visualization, and real-time lighting simulation algorithms. Recently he co-founded "inTrace", a spin-off company that commercializes realtime ray tracing technology.
Enrico Gobbetti
Enrico Gobbetti is the founder and director of the Visual Computing (ViC) group at the Center for Advanced Studies, Research, and Development in Sardinia (CRS4). At CRS4, Enrico developed and managed a graphics research program supported through industrial and government grants. His research interests span many areas of computer graphics. His most recent contributions include a new breed of coarse-grained adaptive multiresolution techniques for processing and rendering large scale geometric models. Enrico holds an Engineering degree (1989) and a Ph.D. degree (1993) in Computer Science from the Swiss Federal Institute of Technology in Lausanne (EPFL). For more information, see www.crs4.it/vic
Wagner Correa
Wagner Correa is a Research Staff Member with the IBM Watson Research Center. He is part of the Visualization Systems Group, which recently released the Deep Computing Visualization (DCV) suite of programs for immersive and remote visualization. Prior to joining IBM, Wagner was teaching Computer Graphics at the Federal University of Minas Gerais (UFMG) in Brazil. Wagner holds a B.S. degree (1994) and an M.S. degree (1996) in Computer Science from UFMG, and an M.A. degree (1998) and a Ph.D. degree (2004) in Computer Science from Princeton University.
Inigo Quilez
Inigo Quilez received a degree as a Telecommunications Engineer from the University of Basque Country (Spain), with intensification in digital signal processing. He has extensively worked in real-time computer graphics, within the "demoscene" since 1998, especially in the subject of extreme procedural content creation and data compression. Well known in the fractals community, work is still needed to give aesthetics a more important role in the scientific work. Since he joined VRcontext in 2003, his work focuses on research and development of photorealistic rendering and massive model visualization techniques among others, focusing in shared memory multi-cpu and multipipe systems (especially the Silicon Graphics architecture).
Andreas Dietrich
Andreas Dietrich is a research assistant and final-year PhD student at the Computer Graphics Group at Saarland University. He is working on real-time ray tracing for VR applications, natural phenomena rendering, and on interactive massive model visualization. Andreas received a masters degree (Dipl.-Technoinform.) in computer science from Kaiserslautern University in 2001.
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