T13Collision Handling and its Applications

Image of Collision Handling and its Applications
Date: Tuesday, 5th September
Time: 14:00-17:30
Location: Tutorial Room 8 (HS 8)
Organizer
Matthias Teschner, Freiburg University
Speakers
Matthias Teschner, Freiburg University
Marie-Paule Cani, INP Grenoble
Ron Fedkiw, Stanford University, USA
Stephane Redon, INRIA Rhone-Alpes, France
Pascal Volino, University of Geneva, Switzerland
Gabriel Zachmann, Clausthal University, Germany
Robert Bridson, University of British Columbia
Abstract
This tutorial discusses collision detection and response algorithms with a special emphasis on a wide range of applications, such as rigid objects, deformable objects, cloth, hair, point clouds and fluids. On one hand, the tutorial illustrates common aspects of collision handling approaches in these application areas. On the other hand, unique requirements of each application are outlined. The presentation of a variety of solution strategies for collision handling problems in terms of specific applications provides the participants of the tutorial with the ability to evaluate existing techniques in the context of their own application.
Speakers' Background
Matthias Teschner
received the PhD degree in Electrical Engineering from the University of Erlangen-Nuremberg in 2000. From 2001 to 2004, he was research associate at Stanford University and at the ETH Zurich. Currently, he is professor of Computer Science and head of the Computer Graphics group at the University of Freiburg. His research interests comprise real-time rendering, scientific computing, physical simulation, computer animation, computational geometry, collision handling, and human perception of motion. His research is particularly focused on real-time physicallybased modeling of interacting deformable objects and fluids with applications in entertainment technology and medical simulation. Matthias Teschner has contributed to the field of physically-based modeling and collision handling in several papers. At Eurographics 2004, he organized a State-of-the- Art report on collision detection. At IEEE VR 2005 and Eurographics 2005 he participated and organized tutorials on collision detection and collision handling.
Marie-Paule Cani
is a full Professor of Computer Science at the INPG, France. A graduate from the Ecole Normale Suprieure, she received a PhD in Computer Science from the University of Paris Sud in 1990, and was elected member of the Institut Universitaire de France (IUF) in 1999. She is vice-director of the research lab GRAVIR (Computer GRAphics, Computer VIsion and Robotics), a joint lab of CNRS, INPG, INRIA and UJF, where she leads the research group EVASION, created in 2003. Her main research interests cover physically-based simulation, implicit surfaces applied to interactive modeling and animation and the design of layered models incorporating alternative representations and LODs. Recent applications include the animation of natural phenomena and virtual humans, real-time virtual surgery and interactive sculpting techniques. Marie-Paule Cani was paper co-chair of Eurographics 04, is co-chairing Shape Modeling International 2005 and has served in the program committee of major graphics conferences, including SIGGRAPH in 2001 and 2005.
Ron Fedkiw
received his Ph.D. in Mathematics from UCLA in 1996 and did postdoctoral studies both at UCLA in Mathematics and at Caltech in Aeronautics before joining the Stanford Computer Science Department. He was awarded the National Academy of Science Award for Initiatives in Research, a Packard Foundation Fellowship, a Presidential Early Career Award for Scientists and Engineers (PECASE), a Sloan Research Fellowship, the ACM Siggraph Significant New Researcher Award, an Office of Naval Research Young Investigator Program Award (ONR YIP), a Robert N. Noyce Family Faculty Scholarship, two distinguished teaching awards, etc. Currently he is on the editorial board of the Journal of Computational Physics, Journal of Scientific Computing, IEEE Transactions on Visualization and Computer Graphics, and Communications in Mathematical Sciences, and he participates in the reviewing process of a number of journals and funding agencies. He has published over 60 research papers in computational physics, computer graphics and vision, as well as a book on level set methods. For the past five years, he has been a consultant with Industrial Light + Magic. He received screen credits for his work on "Terminator 3: Rise of the Machines" and "Star Wars: Episode III - Revenge of the Sith".
Stephane Redon
is a Research Scientist at INRIA Rhone- Alpes, working with Dr. Sabine Coquillart in the i3D research team. He graduated from Ecole Polytechnique in 1998, and received his M.S. in 1999 from Pierre and Marie Curie University, France. He received a Ph.D. in Computer Science in 2002 from INRIA Rocquencourt - Evry University, France, while working with Dr. Sabine Coquillart and Prof. Abderrahmane Kheddar on robust interactive simulation of rigid body systems and its applications to virtual prototyping and animation. He spent two years in the Department of Computer Science of the University of North Carolina at Chapel Hill as a Post-Doctoral Research Associate, working with Prof. Ming C. Lin in the GAMMA research team. His research interests include the design of robust and realistic real-time virtual environments, collision detection, haptics, motion planning, simulation levels of detail, and 3d interaction. His current research is centered on the development of scalable algorithms for interactive simulation and control of complex dynamical systems.
Pascal Volino
is a computer scientist, working at MIRAlab, University of Geneva. He is actually working on new models for cloth animation, involving versatile models for efficient simulations on situations involving high deformation, wrinkling and multilayer garments. The research is particularly focused on data structure, efficient collision detection, robust simulation and interactive cloth manipulation.
Gabriel Zachmann
is professor for computer graphics at Clasuthal University since 2005. Prior to that, he was assistant professor with the computer graphics group at Bonn University. He received a PhD in computer science from Darmstadt University in 2000. From 1994 until 2001, he was with the virtual reality group at the Fraunhofer Institute for Computer Graphics in Darmstadt, where he carried out many industrial projects in the area of virtual prototyping. Zachmann has published many papers at international conferences in areas like collision detection, virtual prototyping, intuitive interaction, mesh processing, and camerabased hand tracking. He has also served on various international program committees.
Robert Bridson
received his Ph.D. in Scientific Computing and Computational Mathematics in 2003 at Stanford University before arriving at UBC. He has published several computer graphics papers on physics-based animation, from fluids to cloth, as well as a number of scientific computing papers, and is currently writing a book on physics-based animation for Cambridge University Press. He codeveloped physics-based animation software for feature film visual effects in use at Industrial Light + Magic and elsewhere, and has also consulted at Sony Pictures ImageWorks.
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