Real-Time Rendering

Type: 
BA/PR/DA
Persons: 
1-4
Workgroup: 

Description

We regularly offer topics in real-time rendering and game programming:

  • Implement new and exciting algorithms just published at ACM Siggraph, ACM Symposium on Interactive 3D Graphics and Games, or other venues!
  • Participate in real-time rendering research at the institute
  • Propose your own topic

Have a look at the research areas of the Rendering and Modeling group to get an overview of our research themes.

Usually, concrete topics will be announced with a detailed topic description here, but other topics might be available that are not listed yet, or you may propose your own idea. Just contact us for more details!

Requirements

  • Usually: C++ programming, computer graphics knowledge

Environment

C++, OpenGL, depending on the exact task

Contact

For more information please contact Michael Wimmer (wimmer@cg.tuwien.ac.at).