Hue Preserving Color Blending
TMP_Asset.cs
1 using UnityEngine;
2 
3 namespace TMPro
4 {
5 
6  // Base class inherited by the various TextMeshPro Assets.
7  [System.Serializable]
8  public class TMP_Asset : ScriptableObject
9  {
13  public int hashCode;
14 
18  public Material material;
19 
23  public int materialHashCode;
24 
25  }
26 }
int hashCode
HashCode based on the name of the asset.
Definition: TMP_Asset.cs:13
int materialHashCode
HashCode based on the name of the material assigned to this asset.
Definition: TMP_Asset.cs:23
Material material
The material used by this asset.
Definition: TMP_Asset.cs:18