|  | 
|  | FeatureMap (Vector3 position, Vector2Int shape, Vector2Int filterShape, Vector2Int outputShape, float spacing) | 
|  | 
| GridShape | GetPixelGrid () | 
|  | 
| List< Shape > | GetFilterGrids (Vector2Int outputShape, Vector2 theoreticalOutputShape, Vector2Int stride, float allCalcs) | 
|  | 
| Shape | GetInputGrid (float allCalcs) | 
|  | 
| void | UpdateValues (Vector3 position, Vector2Int shape, Vector2Int filterShape, Vector2Int outputShape, float spacing) | 
|  | 
◆ FeatureMap()
      
        
          | FeatureMap.FeatureMap | ( | Vector3 | position, | 
        
          |  |  | Vector2Int | shape, | 
        
          |  |  | Vector2Int | filterShape, | 
        
          |  |  | Vector2Int | outputShape, | 
        
          |  |  | float | spacing | 
        
          |  | ) |  |  | 
      
 
 
◆ GetFeatureMapShapeFromInput()
  
  | 
        
          | static Vector2Int FeatureMap.GetFeatureMapShapeFromInput | ( | Vector2Int | inputShape, |  
          |  |  | Vector2Int | filterShape, |  
          |  |  | Vector2Int | inputStride, |  
          |  |  | Vector2Int | padding |  
          |  | ) |  |  |  | static | 
 
 
◆ GetFilterGrids()
      
        
          | List<Shape> FeatureMap.GetFilterGrids | ( | Vector2Int | outputShape, | 
        
          |  |  | Vector2 | theoreticalOutputShape, | 
        
          |  |  | Vector2Int | stride, | 
        
          |  |  | float | allCalcs | 
        
          |  | ) |  |  | 
      
 
 
◆ GetInputGrid()
      
        
          | Shape FeatureMap.GetInputGrid | ( | float | allCalcs | ) |  | 
      
 
 
◆ GetPixelGrid()
◆ GetTheoreticalFloatFeatureMapShapeFromInput()
  
  | 
        
          | static Vector2 FeatureMap.GetTheoreticalFloatFeatureMapShapeFromInput | ( | Vector2Int | inputShape, |  
          |  |  | Vector2Int | filterShape, |  
          |  |  | Vector2Int | inputStride, |  
          |  |  | Vector2Int | padding |  
          |  | ) |  |  |  | static | 
 
 
◆ UpdateValues()
      
        
          | void FeatureMap.UpdateValues | ( | Vector3 | position, | 
        
          |  |  | Vector2Int | shape, | 
        
          |  |  | Vector2Int | filterShape, | 
        
          |  |  | Vector2Int | outputShape, | 
        
          |  |  | float | spacing | 
        
          |  | ) |  |  | 
      
 
 
◆ filterShape
      
        
          | Vector2Int FeatureMap.filterShape | 
      
 
 
◆ outputShape
      
        
          | Vector2Int FeatureMap.outputShape | 
      
 
 
◆ position
      
        
          | Vector3 FeatureMap.position | 
      
 
 
◆ shape
      
        
          | Vector2Int FeatureMap.shape | 
      
 
 
◆ spacing
      
        
          | Vector2 FeatureMap.spacing | 
      
 
 
◆ stride
      
        
          | Vector2Int FeatureMap.stride = new Vector2Int(1, 1) | 
      
 
 
The documentation for this class was generated from the following file:
- src/geometry shader sample project/StandardGeometryShader-master/Assets/Layer/FeatureMap.cs