| 
    VisPro
    1.0
    
   Project of Visualisierung 2 
   | 
 
| ▼ Helpers | |
| FileHelpers.hpp | |
| StringHelpers.hpp | |
| ▼ Scene | |
| BoundingBox.h | |
| Camera.h | |
| Energy.h | |
| Environment.h | |
| Face.h | |
| Geometry.h | Geometry class file | 
| Item.h | |
| Light.h | |
| Mesh.h | Mesh class file | 
| PointLight.h | |
| SceneImporter.h | Scene importer class file | 
| SceneObject.h | |
| ▼ Shader | |
| AnimatedTextureShader.h | |
| BlinnPhongShader.h | Blinn phong shader class file | 
| FboShader.h | |
| NormalShader.h | |
| QuadShader.h | Quad shader class file | 
| Shader.h | Shader base class file | 
| TextureShader.h | |
| ZBufferShader.h | Z buffer shader class file | 
| ▼ Tcl | |
| MyTkMain.h | Tcl/Tk integration file. On Windows, this file needs to be compiled twice, once with TK_ASCII_MAIN defined. This way both Tk_MainEx and Tk_MainExW can be implemented, sharing the same source code | 
| ▼ VisPro | |
| BufferView.h | Buffer view base class file | 
| CutawaySurface.h | Cutaway surface class file | 
| FrameBufferObjectView.h | Frame buffer object view class file | 
| main.h | Main application file | 
| Quad.h | Quad class file | 
| RGBBufferView.h | RGB buffer view class file | 
| SceneObjectManager.h | Scene object manager class file | 
| Texture.h | Texture class file | 
| TextureView.h | Texture view class file | 
| UserInput.h | User input class file | 
| ViewFrustum.h | |
| ZBufferView.h | Z buffer view base class file |