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Face3d
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#include <ShaderLoader.hpp>
Public Member Functions | |
| GLuint | getProgram (const std::string &shaderClassName) |
| get shader program More... | |
| GLuint | loadShader (const std::string &shaderClassName, GLenum shaderType) |
| void | deleteShader (const GLuint shaderID) |
| GLuint | createProgram () |
| void | linkProgram (const GLuint programID) |
| void | attachShader (const GLuint programID, const GLuint shaderID) |
| void | checkProgram (const GLuint programID) |
| void | addToCache (const GLuint programID, const std::string &shaderProgramName) |
Static Public Member Functions | |
| static ShaderLoader & | Instance () |
| get instance More... | |
Private Member Functions | |
| ShaderLoader () | |
| GLuint | loadVertexAndFragmentShader (const std::string &shaderClassName) |
| std::string | readInShaderCode (const std::string &pathToShaderFile) |
| void | compileShader (GLuint shaderID, const std::string &shaderCode) |
| void | checkShader (GLuint shaderID, GLint result) |
Private Attributes | |
| std::map< std::string, GLuint > | m_ShaderProgramMap |
singleton class to load shaders and compile them
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inlineprivate |
| void Face3D::ShaderLoader::addToCache | ( | const GLuint | programID, |
| const std::string & | shaderProgramName | ||
| ) |
| void Face3D::ShaderLoader::attachShader | ( | const GLuint | programID, |
| const GLuint | shaderID | ||
| ) |
| void Face3D::ShaderLoader::checkProgram | ( | const GLuint | programID | ) |
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private |
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private |
| GLuint Face3D::ShaderLoader::createProgram | ( | ) |
| void Face3D::ShaderLoader::deleteShader | ( | const GLuint | shaderID | ) |
| GLuint Face3D::ShaderLoader::getProgram | ( | const std::string & | shaderClassName | ) |
get shader program
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static |
get instance
| void Face3D::ShaderLoader::linkProgram | ( | const GLuint | programID | ) |
| GLuint Face3D::ShaderLoader::loadShader | ( | const std::string & | shaderClassName, |
| GLenum | shaderType | ||
| ) |
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private |
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private |
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private |