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Flow Visualisation
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Extented quaternion types and functions. More...
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Functions | |
| template<typename valType > | |
| detail::tvec3< valType > | glm::cross (detail::tquat< valType > const &q, detail::tvec3< valType > const &v) |
| template<typename valType > | |
| detail::tvec3< valType > | glm::cross (detail::tvec3< valType > const &v, detail::tquat< valType > const &q) |
| template<typename valType > | |
| detail::tquat< valType > | glm::squad (detail::tquat< valType > const &q1, detail::tquat< valType > const &q2, detail::tquat< valType > const &s1, detail::tquat< valType > const &s2, valType const &h) |
| template<typename valType > | |
| detail::tquat< valType > | glm::intermediate (detail::tquat< valType > const &prev, detail::tquat< valType > const &curr, detail::tquat< valType > const &next) |
| template<typename valType > | |
| detail::tquat< valType > | glm::exp (detail::tquat< valType > const &q) |
| template<typename valType > | |
| detail::tquat< valType > | glm::log (detail::tquat< valType > const &q) |
| template<typename valType > | |
| detail::tquat< valType > | glm::pow (detail::tquat< valType > const &x, valType const &y) |
| template<typename valType > | |
| detail::tvec3< valType > | glm::rotate (detail::tquat< valType > const &q, detail::tvec3< valType > const &v) |
| template<typename valType > | |
| detail::tvec4< valType > | glm::rotate (detail::tquat< valType > const &q, detail::tvec4< valType > const &v) |
| template<typename valType > | |
| valType | glm::extractRealComponent (detail::tquat< valType > const &q) |
| template<typename valType > | |
| detail::tmat3x3< valType > | glm::toMat3 (detail::tquat< valType > const &x) |
| template<typename valType > | |
| detail::tmat4x4< valType > | glm::toMat4 (detail::tquat< valType > const &x) |
| template<typename valType > | |
| detail::tquat< valType > | glm::toQuat (detail::tmat3x3< valType > const &x) |
| template<typename valType > | |
| detail::tquat< valType > | glm::toQuat (detail::tmat4x4< valType > const &x) |
| template<typename T > | |
| detail::tquat< T > | glm::shortMix (detail::tquat< T > const &x, detail::tquat< T > const &y, T const &a) |
| template<typename T > | |
| detail::tquat< T > | glm::fastMix (detail::tquat< T > const &x, detail::tquat< T > const &y, T const &a) |
Extented quaternion types and functions.
<glm/gtx/quaternion.hpp> need to be included to use these functionalities.
| detail::tvec3<valType> glm::cross | ( | detail::tquat< valType > const & | q, |
| detail::tvec3< valType > const & | v | ||
| ) |
Compute a cross product between a quaternion and a vector.
| detail::tvec3<valType> glm::cross | ( | detail::tvec3< valType > const & | v, |
| detail::tquat< valType > const & | q | ||
| ) |
Compute a cross product between a vector and a quaternion.
| detail::tquat<valType> glm::exp | ( | detail::tquat< valType > const & | q | ) |
Returns a exp of a quaternion.
| valType glm::extractRealComponent | ( | detail::tquat< valType > const & | q | ) |
Extract the real component of a quaternion.
| detail::tquat<T> glm::fastMix | ( | detail::tquat< T > const & | x, |
| detail::tquat< T > const & | y, | ||
| T const & | a | ||
| ) |
Quaternion normalized linear interpolation.
| detail::tquat<valType> glm::intermediate | ( | detail::tquat< valType > const & | prev, |
| detail::tquat< valType > const & | curr, | ||
| detail::tquat< valType > const & | next | ||
| ) |
Returns an intermediate control point for squad interpolation.
| detail::tquat<valType> glm::log | ( | detail::tquat< valType > const & | q | ) |
Returns a log of a quaternion.
| detail::tquat<valType> glm::pow | ( | detail::tquat< valType > const & | x, |
| valType const & | y | ||
| ) |
Returns x raised to the y power.
| detail::tvec3<valType> glm::rotate | ( | detail::tquat< valType > const & | q, |
| detail::tvec3< valType > const & | v | ||
| ) |
Returns quarternion square root.
| detail::tvec4<valType> glm::rotate | ( | detail::tquat< valType > const & | q, |
| detail::tvec4< valType > const & | v | ||
| ) |
Rotates a 4 components vector by a quaternion.
| detail::tquat<T> glm::shortMix | ( | detail::tquat< T > const & | x, |
| detail::tquat< T > const & | y, | ||
| T const & | a | ||
| ) |
Quaternion interpolation using the rotation short path.
| detail::tquat<valType> glm::squad | ( | detail::tquat< valType > const & | q1, |
| detail::tquat< valType > const & | q2, | ||
| detail::tquat< valType > const & | s1, | ||
| detail::tquat< valType > const & | s2, | ||
| valType const & | h | ||
| ) |
Compute a point on a path according squad equation. q1 and q2 are control points; s1 and s2 are intermediate control points.
| detail::tmat3x3<valType> glm::toMat3 | ( | detail::tquat< valType > const & | x | ) |
Converts a quaternion to a 3 * 3 matrix.
| detail::tmat4x4<valType> glm::toMat4 | ( | detail::tquat< valType > const & | x | ) |
Converts a quaternion to a 4 * 4 matrix.
| detail::tquat<valType> glm::toQuat | ( | detail::tmat3x3< valType > const & | x | ) |
Converts a 3 * 3 matrix to a quaternion.
| detail::tquat<valType> glm::toQuat | ( | detail::tmat4x4< valType > const & | x | ) |
Converts a 4 * 4 matrix to a quaternion.