This is the complete list of members for ParticleSystemGPU, including all inherited members.
| addChild(std::shared_ptr< SceneObject > &child) | SceneObject | |
| addEffect(const std::string &name, std::unique_ptr< SceneObject > &effect) | SceneObject | |
| animate(double time) | ParticleSystemGPU | virtual |
| animation | SceneObject | protected |
| Animation typedef | SceneObject | |
| animIDX | SceneObject | protected |
| childs | SceneObject | protected |
| computeShader | ParticleSystemGPU | private |
| counters | ParticleSystemGPU | private |
| countersVBO | ParticleSystemGPU | private |
| delChild(size_t idx) | SceneObject | |
| dispTexture | Tessellation | protected |
| doNotRender() | SceneObject | inline |
| draw() const | ParticleSystemGPU | virtual |
| effectChilds | SceneObject | protected |
| getActiveCount() const | ParticleSystemGPU | inline |
| getChild(size_t idx, std::shared_ptr< SceneObject > &child) const | SceneObject | |
| getDispTexture() const | Tessellation | inline |
| getEffect(const std::string &name) const | SceneObject | |
| getGlobalModelMatrix() const | SceneObject | inline |
| getIsVolSun() | SceneObject | inline |
| getModel() const | SceneObject | inline |
| getModelMatrix() const | SceneObject | inline |
| getName() const | SceneObject | inline |
| getParent() const | SceneObject | inline |
| getParticlePosVBO() const | ParticleSystemGPU | inline |
| getShader() const | SceneObject | inline |
| getTessLevelIn() const | Tessellation | inline |
| getTessLevelOut() const | Tessellation | inline |
| isVolSun | SceneObject | protected |
| lastAnimate | ParticleSystemGPU | private |
| lastUpdate | ParticleSystemGPU | private |
| model | SceneObject | protected |
| modelMatrix | SceneObject | protected |
| name | SceneObject | protected |
| newParticles | ParticleSystemGPU | private |
| norender | SceneObject | protected |
| parent | SceneObject | protected |
| particlesPosVBO | ParticleSystemGPU | private |
| particlesVBO | ParticleSystemGPU | private |
| ParticleSystemGPU(const std::string &name, Scene *scene=0, Model *model=0, const glm::mat4 &modelMatrix=glm::mat4(1.0f)) | ParticleSystemGPU | |
| push(const NewParticle &pos) | ParticleSystemGPU | |
| remEffect(const std::string &name) | SceneObject | |
| reset() | SceneObject | virtual |
| scene | SceneObject | protected |
| SceneObject(std::shared_ptr< SceneObject > &effectParent, const glm::mat4 &modelMatrix=glm::mat4(1)) | SceneObject | |
| SceneObject(const std::string &name, Scene *scene=0, Model *model=0, const glm::mat4 &modelMatrix=glm::mat4(1)) | SceneObject | |
| setAnimation(const Animation &anim) | SceneObject | |
| setAnimationTime(double time) | SceneObject | |
| setShader(Shader *val) | ParticleSystemGPU | virtual |
| setTessLevelIn(unsigned int val) | Tessellation | inline |
| setTessLevelOut(unsigned int val) | Tessellation | inline |
| shader | SceneObject | protected |
| Tessellation(const std::string &name, Scene *scene=0, Model *model=0, const glm::mat4 &modelMatrix=glm::mat4(1)) | Tessellation | |
| tessLevelIn | Tessellation | protected |
| tessLevelOut | Tessellation | protected |
| update(double deltaT) | ParticleSystemGPU | virtual |
| vao | SceneObject | protected |
| ~ParticleSystemGPU() | ParticleSystemGPU | virtual |
| ~SceneObject() | SceneObject | virtual |
| ~Tessellation() | Tessellation | virtual |