This is the complete list of members for ParticleSystemCPU, including all inherited members.
| activeParticleCount | ParticleSystemCPU | private |
| addChild(std::shared_ptr< SceneObject > &child) | SceneObject | |
| addEffect(const std::string &name, std::unique_ptr< SceneObject > &effect) | SceneObject | |
| animate(double time) | ParticleSystemCPU | virtual |
| Animation typedef | SceneObject | |
| animation | SceneObject | protected |
| animIDX | SceneObject | protected |
| childs | SceneObject | protected |
| delChild(size_t idx) | SceneObject | |
| doNotRender() | SceneObject | inline |
| draw() const | ParticleSystemCPU | virtual |
| effectChilds | SceneObject | protected |
| getChild(size_t idx, std::shared_ptr< SceneObject > &child) const | SceneObject | |
| getEffect(const std::string &name) const | SceneObject | |
| getGlobalModelMatrix() const | SceneObject | inline |
| getIsVolSun() | SceneObject | inline |
| getModel() const | SceneObject | inline |
| getModelMatrix() const | SceneObject | inline |
| getName() const | SceneObject | inline |
| getParent() const | SceneObject | inline |
| getShader() const | SceneObject | inline |
| isVolSun | SceneObject | protected |
| lastAnimate | ParticleSystemCPU | private |
| model | SceneObject | protected |
| modelMatrix | SceneObject | protected |
| name | SceneObject | protected |
| norender | SceneObject | protected |
| parent | SceneObject | protected |
| particlesCPU | ParticleSystemCPU | private |
| particlesGPU | ParticleSystemCPU | private |
| particlesNew | ParticleSystemCPU | private |
| particlesVBO | ParticleSystemCPU | private |
| ParticleSystemCPU(size_t particleCount, const std::string &name, Scene *scene=0, Model *model=0, const glm::mat4 &modelMatrix=glm::mat4(1.0f)) | ParticleSystemCPU | |
| push(const glm::vec3 &pos) | ParticleSystemCPU | |
| remEffect(const std::string &name) | SceneObject | |
| reset() | SceneObject | virtual |
| scene | SceneObject | protected |
| SceneObject(std::shared_ptr< SceneObject > &effectParent, const glm::mat4 &modelMatrix=glm::mat4(1)) | SceneObject | |
| SceneObject(const std::string &name, Scene *scene=0, Model *model=0, const glm::mat4 &modelMatrix=glm::mat4(1)) | SceneObject | |
| setAnimation(const Animation &anim) | SceneObject | |
| setAnimationTime(double time) | SceneObject | |
| setShader(Shader *val) | ParticleSystemCPU | virtual |
| shader | SceneObject | protected |
| update(double deltaT) | ParticleSystemCPU | virtual |
| vao | SceneObject | protected |
| ~ParticleSystemCPU() | ParticleSystemCPU | virtual |
| ~SceneObject() | SceneObject | virtual |