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ComputerGraphik TU WIEN
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This is the complete list of members for Legend, including all inherited members.
| accumulatedTime | Legend | private |
| addChild(std::shared_ptr< SceneObject > &child) | SceneObject | |
| addEffect(const std::string &name, std::unique_ptr< SceneObject > &effect) | SceneObject | |
| animate(double time) | SceneObject | virtual |
| Animation typedef | SceneObject | |
| animation | SceneObject | protected |
| animIDX | SceneObject | protected |
| background | Legend | private |
| calcFPS(double deltaT) | Legend | private |
| calculateScaleFactor() | Legend | private |
| charGlyphMap | Legend | private |
| charTexHandleMap | Legend | private |
| childs | SceneObject | protected |
| delChild(size_t idx) | SceneObject | |
| doNotRender() | SceneObject | inline |
| draw() | Legend | |
| SceneObject::draw() const | SceneObject | virtual |
| effectChilds | SceneObject | protected |
| face | Legend | private |
| FPS | Legend | private |
| frameCount | Legend | private |
| ft | Legend | private |
| getChild(size_t idx, std::shared_ptr< SceneObject > &child) const | SceneObject | |
| getEffect(const std::string &name) const | SceneObject | |
| getGlobalModelMatrix() const | SceneObject | inline |
| getIsVolSun() | SceneObject | inline |
| getModel() const | SceneObject | inline |
| getModelMatrix() const | SceneObject | inline |
| getName() const | SceneObject | inline |
| getParent() const | SceneObject | inline |
| getShader() const | SceneObject | inline |
| isVolSun | SceneObject | protected |
| latestPos | Legend | private |
| Legend(Scene *_scene, MouseSemantics *_mouse, Texture *_texture, float upperleftx, float upperlefty, float xstep, float ystep) | Legend | |
| maxXposText | Legend | private |
| maxYposText | Legend | private |
| model | SceneObject | protected |
| modelMatrix | SceneObject | protected |
| mouse | Legend | private |
| name | SceneObject | protected |
| norender | SceneObject | protected |
| offsetX | Legend | private |
| offsetY | Legend | private |
| parent | SceneObject | protected |
| prepareText() | Legend | |
| remEffect(const std::string &name) | SceneObject | |
| renderText(const char *text, float x, float y, float sx, float sy) | Legend | private |
| reset() | SceneObject | virtual |
| scene | SceneObject | protected |
| SceneObject(std::shared_ptr< SceneObject > &effectParent, const glm::mat4 &modelMatrix=glm::mat4(1)) | SceneObject | |
| SceneObject(const std::string &name, Scene *scene=0, Model *model=0, const glm::mat4 &modelMatrix=glm::mat4(1)) | SceneObject | |
| selectorText | Legend | private |
| setActiveSelector(std::string _sText) | Legend | inline |
| setAnimation(const Animation &anim) | SceneObject | |
| setAnimationTime(double time) | SceneObject | |
| setShader(Shader *shader) | Legend | virtual |
| shader | SceneObject | protected |
| texture | Legend | private |
| update(double deltaT) | Legend | virtual |
| updatePosition(bool reset) | Legend | private |
| upperleftx | Legend | private |
| upperlefty | Legend | private |
| vao | SceneObject | protected |
| vboPositions | Legend | private |
| window | Legend | private |
| xreset | Legend | private |
| xstep | Legend | private |
| yreset | Legend | private |
| ystep | Legend | private |
| ~Legend() | Legend | virtual |
| ~SceneObject() | SceneObject | virtual |
1.8.9.1