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ICSV - Image Color Similarity Visualization
Vienna Technical University - Course 'Visualization 2'. Author: Stefan Spelitz (0925601)
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This is the complete list of members for XnaGeometry.Vector3, including all inherited members.
| Add(Vector3 value1, Vector3 value2) | XnaGeometry.Vector3 | static |
| Add(ref Vector3 value1, ref Vector3 value2, out Vector3 result) | XnaGeometry.Vector3 | static |
| Backward | XnaGeometry.Vector3 | static |
| Barycentric(Vector3 value1, Vector3 value2, Vector3 value3, double amount1, double amount2) | XnaGeometry.Vector3 | static |
| Barycentric(ref Vector3 value1, ref Vector3 value2, ref Vector3 value3, double amount1, double amount2, out Vector3 result) | XnaGeometry.Vector3 | static |
| CatmullRom(Vector3 value1, Vector3 value2, Vector3 value3, Vector3 value4, double amount) | XnaGeometry.Vector3 | static |
| CatmullRom(ref Vector3 value1, ref Vector3 value2, ref Vector3 value3, ref Vector3 value4, double amount, out Vector3 result) | XnaGeometry.Vector3 | static |
| Clamp(Vector3 value1, Vector3 min, Vector3 max) | XnaGeometry.Vector3 | static |
| Clamp(ref Vector3 value1, ref Vector3 min, ref Vector3 max, out Vector3 result) | XnaGeometry.Vector3 | static |
| Cross(Vector3 vector1, Vector3 vector2) | XnaGeometry.Vector3 | static |
| Cross(ref Vector3 vector1, ref Vector3 vector2, out Vector3 result) | XnaGeometry.Vector3 | static |
| Distance(Vector3 vector1, Vector3 vector2) | XnaGeometry.Vector3 | static |
| Distance(ref Vector3 value1, ref Vector3 value2, out double result) | XnaGeometry.Vector3 | static |
| DistanceSquared(Vector3 value1, Vector3 value2) | XnaGeometry.Vector3 | static |
| DistanceSquared(ref Vector3 value1, ref Vector3 value2, out double result) | XnaGeometry.Vector3 | static |
| Divide(Vector3 value1, Vector3 value2) | XnaGeometry.Vector3 | static |
| Divide(Vector3 value1, double value2) | XnaGeometry.Vector3 | static |
| Divide(ref Vector3 value1, double divisor, out Vector3 result) | XnaGeometry.Vector3 | static |
| Divide(ref Vector3 value1, ref Vector3 value2, out Vector3 result) | XnaGeometry.Vector3 | static |
| Dot(Vector3 vector1, Vector3 vector2) | XnaGeometry.Vector3 | static |
| Dot(ref Vector3 vector1, ref Vector3 vector2, out double result) | XnaGeometry.Vector3 | static |
| Down | XnaGeometry.Vector3 | static |
| Equals(object obj) | XnaGeometry.Vector3 | |
| Equals(Vector3 other) | XnaGeometry.Vector3 | |
| Forward | XnaGeometry.Vector3 | static |
| GetHashCode() | XnaGeometry.Vector3 | |
| Hermite(Vector3 value1, Vector3 tangent1, Vector3 value2, Vector3 tangent2, double amount) | XnaGeometry.Vector3 | static |
| Hermite(ref Vector3 value1, ref Vector3 tangent1, ref Vector3 value2, ref Vector3 tangent2, double amount, out Vector3 result) | XnaGeometry.Vector3 | static |
| Left | XnaGeometry.Vector3 | static |
| Length() | XnaGeometry.Vector3 | |
| LengthSquared() | XnaGeometry.Vector3 | |
| Lerp(Vector3 value1, Vector3 value2, double amount) | XnaGeometry.Vector3 | static |
| Lerp(ref Vector3 value1, ref Vector3 value2, double amount, out Vector3 result) | XnaGeometry.Vector3 | static |
| Max(Vector3 value1, Vector3 value2) | XnaGeometry.Vector3 | static |
| Max(ref Vector3 value1, ref Vector3 value2, out Vector3 result) | XnaGeometry.Vector3 | static |
| Min(Vector3 value1, Vector3 value2) | XnaGeometry.Vector3 | static |
| Min(ref Vector3 value1, ref Vector3 value2, out Vector3 result) | XnaGeometry.Vector3 | static |
| Multiply(Vector3 value1, Vector3 value2) | XnaGeometry.Vector3 | static |
| Multiply(Vector3 value1, double scaleFactor) | XnaGeometry.Vector3 | static |
| Multiply(ref Vector3 value1, double scaleFactor, out Vector3 result) | XnaGeometry.Vector3 | static |
| Multiply(ref Vector3 value1, ref Vector3 value2, out Vector3 result) | XnaGeometry.Vector3 | static |
| Negate(Vector3 value) | XnaGeometry.Vector3 | static |
| Negate(ref Vector3 value, out Vector3 result) | XnaGeometry.Vector3 | static |
| Normalize() | XnaGeometry.Vector3 | |
| Normalize(Vector3 vector) | XnaGeometry.Vector3 | static |
| Normalize(ref Vector3 value, out Vector3 result) | XnaGeometry.Vector3 | static |
| One | XnaGeometry.Vector3 | static |
| operator!=(Vector3 value1, Vector3 value2) | XnaGeometry.Vector3 | static |
| operator*(Vector3 value1, Vector3 value2) | XnaGeometry.Vector3 | static |
| operator*(Vector3 value, double scaleFactor) | XnaGeometry.Vector3 | static |
| operator*(double scaleFactor, Vector3 value) | XnaGeometry.Vector3 | static |
| operator+(Vector3 value1, Vector3 value2) | XnaGeometry.Vector3 | static |
| operator-(Vector3 value) | XnaGeometry.Vector3 | static |
| operator-(Vector3 value1, Vector3 value2) | XnaGeometry.Vector3 | static |
| operator/(Vector3 value1, Vector3 value2) | XnaGeometry.Vector3 | static |
| operator/(Vector3 value, double divider) | XnaGeometry.Vector3 | static |
| operator==(Vector3 value1, Vector3 value2) | XnaGeometry.Vector3 | static |
| Reflect(Vector3 vector, Vector3 normal) | XnaGeometry.Vector3 | static |
| Reflect(ref Vector3 vector, ref Vector3 normal, out Vector3 result) | XnaGeometry.Vector3 | static |
| Right | XnaGeometry.Vector3 | static |
| SmoothStep(Vector3 value1, Vector3 value2, double amount) | XnaGeometry.Vector3 | static |
| SmoothStep(ref Vector3 value1, ref Vector3 value2, double amount, out Vector3 result) | XnaGeometry.Vector3 | static |
| Subtract(Vector3 value1, Vector3 value2) | XnaGeometry.Vector3 | static |
| Subtract(ref Vector3 value1, ref Vector3 value2, out Vector3 result) | XnaGeometry.Vector3 | static |
| ToString() | XnaGeometry.Vector3 | |
| Transform(Vector3 position, Matrix matrix) | XnaGeometry.Vector3 | static |
| Transform(ref Vector3 position, ref Matrix matrix, out Vector3 result) | XnaGeometry.Vector3 | static |
| Transform(Vector3[] sourceArray, ref Matrix matrix, Vector3[] destinationArray) | XnaGeometry.Vector3 | static |
| Transform(Vector3 vec, Quaternion quat) | XnaGeometry.Vector3 | static |
| Transform(ref Vector3 vec, ref Quaternion quat, out Vector3 result) | XnaGeometry.Vector3 | static |
| TransformNormal(Vector3 normal, Matrix matrix) | XnaGeometry.Vector3 | static |
| TransformNormal(ref Vector3 normal, ref Matrix matrix, out Vector3 result) | XnaGeometry.Vector3 | static |
| UnitX | XnaGeometry.Vector3 | static |
| UnitY | XnaGeometry.Vector3 | static |
| UnitZ | XnaGeometry.Vector3 | static |
| Up | XnaGeometry.Vector3 | static |
| Vector3(double x, double y, double z) | XnaGeometry.Vector3 | |
| Vector3(double value) | XnaGeometry.Vector3 | |
| Vector3(Vector2 value, double z) | XnaGeometry.Vector3 | |
| X | XnaGeometry.Vector3 | |
| Y | XnaGeometry.Vector3 | |
| Z | XnaGeometry.Vector3 | |
| Zero | XnaGeometry.Vector3 | static |