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    Point Cloud Viewer
    1.00
    
   A Viewer to display point clouds with phong shading by converting them to splats. 
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This is the complete list of members for Splat, including all inherited members.
| adaptUvToNormal() | Splat | |
| b | Splat | |
| distance(Entity &to) | Entity | |
| distance(float x, float y, float z) | Entity | |
| Entity(float x, float y, float z) | Entity | |
| Entity() | Entity | |
| flipNormal() | Splat | |
| g (defined in Splat) | Splat | |
| getNormal() (defined in Splat) | Splat | |
| getPos() | Entity | |
| getU() (defined in Splat) | Splat | |
| getV() (defined in Splat) | Splat | |
| normalCorr | Splat | |
| nx (defined in Splat) | Splat | |
| ny (defined in Splat) | Splat | |
| nz | Splat | |
| r (defined in Splat) | Splat | |
| setNormal(QVector3D &n) (defined in Splat) | Splat | |
| setPos(QVector3D &pos) | Entity | virtual | 
| setPos(float x, float y, float z) | Entity | virtual | 
| setU(const QVector3D &u) (defined in Splat) | Splat | |
| setV(const QVector3D &v) (defined in Splat) | Splat | |
| Splat() | Splat | |
| Splat(Entity &entity) | Splat | |
| ux (defined in Splat) | Splat | |
| uy (defined in Splat) | Splat | |
| uz (defined in Splat) | Splat | |
| vx (defined in Splat) | Splat | |
| vy (defined in Splat) | Splat | |
| vz | Splat | |
| x | Entity | |
| y | Entity | |
| z | Entity | |
| ~Entity() (defined in Entity) | Entity | virtual | 
| ~Splat() (defined in Splat) | Splat |