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Point Cloud Viewer
1.00
A Viewer to display point clouds with phong shading by converting them to splats.
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| CAttributePass | A Render Pass that stores attributes for later deferred shading |
| CCamera | This class provides camera functionality |
| CEntity | An element with a location in 3-dimensional space |
| CEntityCloud | Represents a cloud model |
| CEntityMoveable | Complements the Entity with a possibility to define and edit a local coordinate system |
| ▼CEntityOctree | An octree storing entities |
| CIterator | An iterator to iterate over an octree |
| CEntityOctreeContainer | Stores an entity octree |
| CFileLoader | Provides a static method for loading a point cloud file into an octree |
| CGlobals | A place to store global variables. Nothing OOP to see here |
| CLight | Stores information about a light |
| CLightPass | A Render Pass that displays yellow squares at the passed locations |
| CPCVGLWidget | The PCVGLWidget class This class is the opengl window where everything is drawn |
| CPointCloudPreprocessing | Provides a static method for converting a point cloud to a splat cloud |
| CPointCloudViewer | PointCloudViewer This class is the main window of the Application |
| CProgramLogic | Provides access to all functionality of the program |
| ▼CRenderPass | An abstract class for Render Passes |
| CTextureChannel | This channel is used to link textures or data maps |
| ▼CVaoChannel | This channel is used to link geometry |
| Cvao | |
| CShadingPass | A Render Pass that performs deferred shading |
| CSplat | Stores information about a single splat |
| CVisibilityPass | A Render Pass that just fills a depth buffer |