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    Point Cloud Viewer
    1.00
    
   A Viewer to display point clouds with phong shading by converting them to splats. 
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This is the complete list of members for ShadingPass, including all inherited members.
| checkFbo() (defined in RenderPass) | RenderPass | protectedstatic | 
| cleanup() override | ShadingPass | virtual | 
| cleanupHelpers() | RenderPass | static | 
| drawUnitQuad() (defined in RenderPass) | RenderPass | protectedstatic | 
| getShadedOutput() | ShadingPass | |
| helperMultiChannelAdd(std::list< C * > &list, C &channel) (defined in RenderPass) | RenderPass | inlineprotected | 
| helperMultiChannelClean(std::list< C * > &list) (defined in RenderPass) | RenderPass | inlineprotected | 
| helperMultiChannelClear(std::list< C * > &list) (defined in RenderPass) | RenderPass | inlineprotected | 
| helperMultiChannelContains(std::list< C * > &list, C &channel) (defined in RenderPass) | RenderPass | inlineprotected | 
| helperMultiChannelRemove(std::list< C * > &list, C &channel) (defined in RenderPass) | RenderPass | inlineprotected | 
| linkInvProjMat(QMatrix4x4 &ip) | ShadingPass | static | 
| linkVMat(QMatrix4x4 &v) | ShadingPass | static | 
| loadShader(std::string &path, GLuint id) (defined in RenderPass) | RenderPass | protectedstatic | 
| noGlErrors() (defined in RenderPass) | RenderPass | protectedstatic | 
| removeInput() override | ShadingPass | virtual | 
| render() override | ShadingPass | virtual | 
| RenderPass() (defined in RenderPass) | RenderPass | |
| setColorMapInput(TextureChannel &textureChannel) | ShadingPass | |
| setDepthMapInput(TextureChannel &textureChannel) | ShadingPass | |
| setNormalMapInput(TextureChannel &textureChannel) | ShadingPass | |
| shadedImageToScreen() | ShadingPass | |
| ShadingPass() (defined in ShadingPass) | ShadingPass | |
| updateResolution() override | ShadingPass | virtual | 
| ~RenderPass() | RenderPass | virtual | 
| ~ShadingPass() (defined in ShadingPass) | ShadingPass |