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Number5
Visualisierung 2 Project - Florian Schober (0828151, f.schober@live.com), Andreas Walch (0926780, walch.andreas89@gmail.com)
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This is the complete list of members for Shader, including all inherited members.
boneId | Shader | static |
boneWeight | Shader | static |
link() | Shader | private |
loadShader(string const &file, GLenum shaderType) | Shader | private |
m_id | Shader | private |
m_name | Shader | private |
m_uniforms | Shader | private |
normal | Shader | static |
position | Shader | static |
Shader(string const &name) | Shader | |
uniform(string const &name) | Shader | |
uniform(string const &name, mat4 const *values, size_t const size) | Shader | inline |
uniform(string const &name, mat4 const &value) | Shader | inline |
uniform(string const &name, mat3 const &value) | Shader | inline |
uniform(string const &name, vec4 const &value) | Shader | inline |
uniform(string const &name, vec3 const &value) | Shader | inline |
uniform(string const &name, vec2 const &value) | Shader | inline |
uniform(string const &name, float value) | Shader | inline |
uniform(string const &name, int value) | Shader | inline |
uniform(string const &name, uint value) | Shader | inline |
uniform(string const &name, uint16 value) | Shader | inline |
uniformBlock(string const &name) | Shader | |
use() | Shader | |
uv | Shader | static |
~Shader() | Shader |