| Enumerator | 
|---|
| STANDARD  | 
 Use the standard shader.  
 | 
| DEPTH_MAP  | 
 Use a shader to render to a depth map.  
 | 
| AMBIENT_OCCL  | 
 Use the ambient occlusion shader.  
 | 
| COUNT  | 
 Helper element to be able to count the size of the enum ShaderType.  
 | 
 
 
A member function to get a pointer to a shader by specifying the desired shader as enum parameter. 
- Parameters
 - 
  
  
 
- Returns
 - a pointer to a shader. 
 
 
 
      
        
          | GLuint ShaderManager::GetShaderProgramId  | 
          ( | 
          ShaderType  | 
          shaderType | ) | 
           | 
        
      
 
A member function to get the ID of a shader. 
- Parameters
 - 
  
  
 
- Returns
 - the ID as a GLuint. 
 
 
 
      
        
          | void ShaderManager::Init  | 
          ( | 
           | ) | 
           | 
        
      
 
 
The documentation for this class was generated from the following files: