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Vis 2 Demo
1.0
Technical illustration type real-time rendering of geometry
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This is the complete list of members for vis2::Shader, including all inherited members.
| fragment_shader_handle | vis2::Shader | private |
| link() | vis2::Shader | private |
| loadShader(const std::string &_path_to_shader, GLenum _shaderType, GLuint &_shaderHandle) | vis2::Shader | private |
| program_handle | vis2::Shader | |
| releaseShader() | vis2::Shader | |
| Shader(const std::string &_vertexShader, const std::string &_fragmentShader) | vis2::Shader | |
| shader_in_use | vis2::Shader | private |
| shaderInUse() const | vis2::Shader | inline |
| useShader() | vis2::Shader | |
| vertex_shader_handle | vis2::Shader | private |
| ~Shader() | vis2::Shader |
1.8.3.1