| 
    Cutout Vis2012
    
   TUWienVisualisierung2(SS2012)-AdaptiveCutaways 
   | 
 
  
 Public Member Functions | |
| virtual void | init () | 
| virtual void | update (double frameLength) | 
| virtual void | draw () | 
| virtual void | destroy () | 
| void | characterCallback (int character, int action) | 
| void | keyCallback (int key, int action) | 
  Public Member Functions inherited from GLFWGameWindow | |
| GLFWGameWindow (int width, int height, const std::string &title, bool fullscreen, int major, int minor) | |
| bool | run () | 
| void | stop () | 
| void | setGLVersion (int major, int minor) | 
| void | setPrintFPS (bool print) | 
| double | getAverageFPS () const | 
| int | getWidth () const | 
| int | getHeight () const | 
| void Vis2Window::characterCallback | ( | int | character, | 
| int | action | ||
| ) | 
Callback method for GLFW character events
      
  | 
  virtual | 
Purely virtual function, to deallocate resources before window destruction
Implements GLFWGameWindow.
      
  | 
  virtual | 
Draws the scene with adaptive cutaways
Implements GLFWGameWindow.
      
  | 
  virtual | 
Initializes shaders, frame buffers and scene
Implements GLFWGameWindow.
| void Vis2Window::keyCallback | ( | int | key, | 
| int | action | ||
| ) | 
Callback method for GLFW key events
      
  | 
  virtual | 
Processes events
Implements GLFWGameWindow.
 1.8.4