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    Cutout Vis2012
    
   TUWienVisualisierung2(SS2012)-AdaptiveCutaways 
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#include <Material.h>
  
 Public Member Functions | |
| virtual void | setUniforms (Shader *shader)=0 | 
Base class for materials that can be applied to a MeshInstance
      
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  pure virtual | 
Purely virtual function to set the shader uniforms of the material before a mesh is drawn.
Implemented in ColorMaterial.
 1.8.4