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Kinetic Visualization (Visualisierung 2 - S2012)
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Functions | |
| vec4 | computeFragColor (vec4 color) |
| vec3 | blinn (vec3 N, vec3 V, vec3 L, int light) |
| void | main () |
Variables | |
| varying vec4 | WorldPosition |
| varying vec4 | pos |
| varying vec2 | texC |
| varying vec3 | g |
| varying vec3 | frag_position |
| uniform sampler2D | particle_texture |
| uniform vec3 | light_position [4] |
| uniform bool | light_enable [4] |
| uniform vec3 | eye_position |
| uniform bool | particle_shading_enabled |
| vec3 blinn | ( | vec3 | N, |
| vec3 | V, | ||
| vec3 | L, | ||
| int | light | ||
| ) |
| vec4 computeFragColor | ( | vec4 | color | ) |
| void main | ( | void | ) |
| uniform vec3 eye_position |
| varying vec3 frag_position |
| varying vec3 g |
| uniform bool light_enable[4] |
| uniform vec3 light_position[4] |
| uniform bool particle_shading_enabled |
| uniform sampler2D particle_texture |
| varying vec4 pos |
| varying vec2 texC |
| varying vec4 WorldPosition |
1.8.1