Camera(Game _game) | visLU2.Camera | |
CameraPosition | visLU2.Camera | |
cameraPosition | visLU2.Camera | [protected] |
CameraTarget | visLU2.Camera | |
cameraTarget | visLU2.Camera | [protected] |
CameraUpVector | visLU2.Camera | |
needUpdateProjection | visLU2.Camera | [protected] |
needUpdateView | visLU2.Camera | [protected] |
needUpdateViewProjection | visLU2.Camera | [protected] |
Projection | visLU2.Camera | |
projectionMatrix | visLU2.Camera | [protected] |
Update(GameTime gameTime) | visLU2.Camera | |
updateProjection() | visLU2.Camera | [protected] |
updateView() | visLU2.Camera | [protected, virtual] |
upVector | visLU2.Camera | [protected] |
View | visLU2.Camera | |
viewMatrix | visLU2.Camera | [protected] |
ViewProjection | visLU2.Camera | |
viewProjectionMatrix | visLU2.Camera | [protected] |
Zoom | visLU2.Camera |