Packages | |
| package | Effects |
| package | Gui |
| package | Properties |
Classes | |
| class | Camera |
| base camera class More... | |
| class | Data |
| represents volume data More... | |
| class | Engine |
| Render engine. More... | |
| class | Game1 |
| This is the main type for your game. More... | |
| struct | EngineState |
| class | GameProperties |
| class | InteractiveCamera |
| camera class with yaw and pitch rotation and zoom support More... | |
| class | Program |
| class | TransferControlPoint |
| represents a control point for the transfer function. More... | |
Enumerations | |
| enum | ViewMode { VolView = 0, TopView, SideView, FrontView } |
| enum visLU::ViewMode |
Definition at line 35 of file GameProperties.cs.
1.7.2