GLUI_Spinner Class Reference

#include <glui.h>

Inherits GLUI_Control.

List of all members.

Public Member Functions

 GLUI_Spinner (GLUI_Node *parent, const char *name, int data_type=GLUI_SPINNER_INT, int id=-1, GLUI_CB callback=GLUI_CB())
 GLUI_Spinner (GLUI_Node *parent, const char *name, int *live_var, int id=-1, GLUI_CB callback=GLUI_CB())
 GLUI_Spinner (GLUI_Node *parent, const char *name, float *live_var, int id=-1, GLUI_CB callback=GLUI_CB())
 GLUI_Spinner (GLUI_Node *parent, const char *name, int data_type, void *live_var, int id=-1, GLUI_CB callback=GLUI_CB())
 GLUI_Spinner (void)
int mouse_down_handler (int local_x, int local_y)
int mouse_up_handler (int local_x, int local_y, bool inside)
int mouse_held_down_handler (int local_x, int local_y, bool inside)
int key_handler (unsigned char key, int modifiers)
int special_handler (int key, int modifiers)
void draw (int x, int y)
void draw_pressed (void)
void draw_unpressed (void)
void draw_text (int sunken)
void update_size (void)
void set_float_limits (float low, float high, int limit_type=GLUI_LIMIT_CLAMP)
void set_int_limits (int low, int high, int limit_type=GLUI_LIMIT_CLAMP)
int find_arrow (int local_x, int local_y)
void do_drag (int x, int y)
void do_callbacks (void)
void do_click (void)
void idle (void)
bool needs_idle (void) const
const char * get_text (void)
void set_float_val (float new_val)
void set_int_val (int new_val)
float get_float_val (void)
int get_int_val (void)
void increase_growth (void)
void reset_growth (void)
void set_speed (float speed)

Public Attributes

bool currently_inside
int state
float growth
float growth_exp
int last_x
int last_y
int data_type
int callback_count
int last_int_val
float last_float_val
int first_callback
float user_speed
GLUI_EditTextedittext

Protected Member Functions

void common_init ()
void common_construct (GLUI_Node *parent, const char *name, int data_type, void *live_var, int id, GLUI_CB callback)


Constructor & Destructor Documentation

GLUI_Spinner::GLUI_Spinner ( GLUI_Node parent,
const char *  name,
int  data_type = GLUI_SPINNER_INT,
int  id = -1,
GLUI_CB  callback = GLUI_CB() 
)

GLUI_Spinner::GLUI_Spinner ( GLUI_Node parent,
const char *  name,
int *  live_var,
int  id = -1,
GLUI_CB  callback = GLUI_CB() 
)

GLUI_Spinner::GLUI_Spinner ( GLUI_Node parent,
const char *  name,
float *  live_var,
int  id = -1,
GLUI_CB  callback = GLUI_CB() 
)

GLUI_Spinner::GLUI_Spinner ( GLUI_Node parent,
const char *  name,
int  data_type,
void *  live_var,
int  id = -1,
GLUI_CB  callback = GLUI_CB() 
)

GLUI_Spinner::GLUI_Spinner ( void   )  [inline]


Member Function Documentation

void GLUI_Spinner::common_construct ( GLUI_Node parent,
const char *  name,
int  data_type,
void *  live_var,
int  id,
GLUI_CB  callback 
) [protected]

void GLUI_Spinner::common_init ( void   )  [inline, protected]

void GLUI_Spinner::do_callbacks ( void   ) 

void GLUI_Spinner::do_click ( void   ) 

void GLUI_Spinner::do_drag ( int  x,
int  y 
)

void GLUI_Spinner::draw ( int  x,
int  y 
) [virtual]

Implements GLUI_Control.

void GLUI_Spinner::draw_pressed ( void   ) 

void GLUI_Spinner::draw_text ( int  sunken  ) 

void GLUI_Spinner::draw_unpressed ( void   ) 

int GLUI_Spinner::find_arrow ( int  local_x,
int  local_y 
)

float GLUI_Spinner::get_float_val ( void   )  [virtual]

Reimplemented from GLUI_Control.

int GLUI_Spinner::get_int_val ( void   )  [virtual]

Reimplemented from GLUI_Control.

const char* GLUI_Spinner::get_text ( void   ) 

void GLUI_Spinner::idle ( void   )  [virtual]

Reimplemented from GLUI_Control.

void GLUI_Spinner::increase_growth ( void   ) 

int GLUI_Spinner::key_handler ( unsigned char  key,
int  modifiers 
) [virtual]

Reimplemented from GLUI_Control.

int GLUI_Spinner::mouse_down_handler ( int  local_x,
int  local_y 
) [virtual]

Reimplemented from GLUI_Control.

int GLUI_Spinner::mouse_held_down_handler ( int  local_x,
int  local_y,
bool  inside 
) [virtual]

Reimplemented from GLUI_Control.

int GLUI_Spinner::mouse_up_handler ( int  local_x,
int  local_y,
bool  inside 
) [virtual]

Reimplemented from GLUI_Control.

bool GLUI_Spinner::needs_idle ( void   )  const [virtual]

Reimplemented from GLUI_Control.

void GLUI_Spinner::reset_growth ( void   ) 

void GLUI_Spinner::set_float_limits ( float  low,
float  high,
int  limit_type = GLUI_LIMIT_CLAMP 
)

void GLUI_Spinner::set_float_val ( float  new_val  )  [virtual]

Reimplemented from GLUI_Control.

void GLUI_Spinner::set_int_limits ( int  low,
int  high,
int  limit_type = GLUI_LIMIT_CLAMP 
)

void GLUI_Spinner::set_int_val ( int  new_val  )  [virtual]

Reimplemented from GLUI_Control.

void GLUI_Spinner::set_speed ( float  speed  )  [inline]

int GLUI_Spinner::special_handler ( int  key,
int  modifiers 
) [virtual]

Reimplemented from GLUI_Control.

void GLUI_Spinner::update_size ( void   )  [virtual]

Reimplemented from GLUI_Control.


Member Data Documentation


The documentation for this class was generated from the following file:

Generated on Tue Jan 20 23:44:14 2009 for FlowVis by  doxygen 1.5.7.1