#include <glui.h>
Inherits GLUI_Node.
Public Member Functions | |
GLUI_Glut_Window () | |
Public Attributes | |
int | glut_window_id |
void(* | glut_keyboard_CB )(unsigned char, int, int) |
void(* | glut_special_CB )(int, int, int) |
void(* | glut_reshape_CB )(int, int) |
void(* | glut_passive_motion_CB )(int, int) |
void(* | glut_mouse_CB )(int, int, int, int) |
void(* | glut_visibility_CB )(int) |
void(* | glut_motion_CB )(int, int) |
void(* | glut_display_CB )(void) |
void(* | glut_entry_CB )(int) |
This entire approach seems to be superceded by the "subwindow" flavor of GLUI.
GLUI_Glut_Window::GLUI_Glut_Window | ( | ) |
void(* GLUI_Glut_Window::glut_display_CB)(void) |
void(* GLUI_Glut_Window::glut_entry_CB)(int) |
void(* GLUI_Glut_Window::glut_keyboard_CB)(unsigned char, int, int) |
void(* GLUI_Glut_Window::glut_motion_CB)(int, int) |
void(* GLUI_Glut_Window::glut_mouse_CB)(int, int, int, int) |
void(* GLUI_Glut_Window::glut_passive_motion_CB)(int, int) |
void(* GLUI_Glut_Window::glut_reshape_CB)(int, int) |
void(* GLUI_Glut_Window::glut_special_CB)(int, int, int) |
void(* GLUI_Glut_Window::glut_visibility_CB)(int) |