#include <CoreMatrix4x4.h>
CoreMatrix4x4::CoreMatrix4x4 | ( | ) | [inline] |
CoreMatrix4x4::CoreMatrix4x4 | ( | float | __11, | |
float | __12, | |||
float | __13, | |||
float | __14, | |||
float | __21, | |||
float | __22, | |||
float | __23, | |||
float | __24, | |||
float | __31, | |||
float | __32, | |||
float | __33, | |||
float | __34, | |||
float | __41, | |||
float | __42, | |||
float | __43, | |||
float | __44 | |||
) | [inline] |
float CoreMatrix4x4::Determinante | ( | ) | [inline] |
bool CoreMatrix4x4::Equals | ( | CoreMatrix4x4 & | mIn | ) | [inline] |
CoreMatrix4x4 CoreMatrix4x4::Invert | ( | ) | [inline] |
void CoreMatrix4x4::InvertThis | ( | ) | [inline] |
void CoreMatrix4x4::NegateThis | ( | ) | [inline] |
CoreMatrix4x4 CoreMatrix4x4::operator* | ( | float | fIn | ) | [inline] |
CoreMatrix4x4 CoreMatrix4x4::operator* | ( | CoreMatrix4x4 & | m2 | ) | [inline] |
CoreMatrix4x4 CoreMatrix4x4::operator*= | ( | float | fIn | ) | [inline] |
CoreMatrix4x4 CoreMatrix4x4::operator*= | ( | CoreMatrix4x4 & | m2 | ) | [inline] |
CoreMatrix4x4 CoreMatrix4x4::operator+ | ( | CoreMatrix4x4 & | m2 | ) | [inline] |
CoreMatrix4x4 CoreMatrix4x4::operator+= | ( | CoreMatrix4x4 & | m2 | ) | [inline] |
CoreMatrix4x4 CoreMatrix4x4::operator- | ( | ) | [inline] |
CoreMatrix4x4 CoreMatrix4x4::operator- | ( | CoreMatrix4x4 & | m2 | ) | [inline] |
CoreMatrix4x4 CoreMatrix4x4::operator-= | ( | CoreMatrix4x4 & | m2 | ) | [inline] |
CoreMatrix4x4 CoreMatrix4x4::operator/ | ( | float | fIn | ) | [inline] |
CoreMatrix4x4 CoreMatrix4x4::operator/= | ( | float | fIn | ) | [inline] |
CoreMatrix4x4 CoreMatrix4x4::RotateXLeft | ( | float | alpha | ) | [inline] |
void CoreMatrix4x4::RotateXLeftThis | ( | float | alpha | ) | [inline] |
CoreMatrix4x4 CoreMatrix4x4::RotateXRight | ( | float | alpha | ) | [inline] |
void CoreMatrix4x4::RotateXRightThis | ( | float | alpha | ) | [inline] |
CoreMatrix4x4 CoreMatrix4x4::RotateYLeft | ( | float | alpha | ) | [inline] |
void CoreMatrix4x4::RotateYLeftThis | ( | float | alpha | ) | [inline] |
CoreMatrix4x4 CoreMatrix4x4::RotateYRight | ( | float | alpha | ) | [inline] |
void CoreMatrix4x4::RotateYRightThis | ( | float | alpha | ) | [inline] |
CoreMatrix4x4 CoreMatrix4x4::RotateZLeft | ( | float | alpha | ) | [inline] |
void CoreMatrix4x4::RotateZLeftThis | ( | float | alpha | ) | [inline] |
CoreMatrix4x4 CoreMatrix4x4::RotateZRight | ( | float | alpha | ) | [inline] |
void CoreMatrix4x4::RotateZRightThis | ( | float | alpha | ) | [inline] |
CoreMatrix4x4 CoreMatrix4x4::ScaleLeft | ( | CoreVector3 & | vIn | ) | [inline] |
void CoreMatrix4x4::ScaleLeftThis | ( | CoreVector3 & | vIn | ) | [inline] |
CoreMatrix4x4 CoreMatrix4x4::ScaleRight | ( | CoreVector3 & | vIn | ) | [inline] |
void CoreMatrix4x4::ScaleRightThis | ( | CoreVector3 & | vIn | ) | [inline] |
float CoreMatrix4x4::Trace | ( | ) | [inline] |
CoreMatrix4x4 CoreMatrix4x4::TranslateLeft | ( | CoreVector3 & | vIn | ) | [inline] |
void CoreMatrix4x4::TranslateLeftThis | ( | CoreVector3 & | vIn | ) | [inline] |
CoreMatrix4x4 CoreMatrix4x4::TranslateRight | ( | CoreVector3 & | vIn | ) | [inline] |
void CoreMatrix4x4::TranslateRightThis | ( | CoreVector3 & | vIn | ) | [inline] |
CoreMatrix4x4 CoreMatrix4x4::Transpose | ( | ) | [inline] |
void CoreMatrix4x4::TransposeThis | ( | ) | [inline] |
union { ... } |
float CoreMatrix4x4::_11 |
float CoreMatrix4x4::_12 |
float CoreMatrix4x4::_13 |
float CoreMatrix4x4::_14 |
float CoreMatrix4x4::_21 |
float CoreMatrix4x4::_22 |
float CoreMatrix4x4::_23 |
float CoreMatrix4x4::_24 |
float CoreMatrix4x4::_31 |
float CoreMatrix4x4::_32 |
float CoreMatrix4x4::_33 |
float CoreMatrix4x4::_34 |
float CoreMatrix4x4::_41 |
float CoreMatrix4x4::_42 |
float CoreMatrix4x4::_43 |
float CoreMatrix4x4::_44 |
float CoreMatrix4x4::arr[16] |
float CoreMatrix4x4::arr4x4[4][4] |