#include "CoreError.h"
#include "CoreLog.h"
#include "CoreColor.h"
#include "CoreTexture2D.h"
#include "CoreTexture3D.h"
#include "ICoreBase.h"
#include "CoreUtils.h"
#include "CoreEffect.h"
#include "CoreVector3.h"
#include "CoreMatrix4x4.h"
#include "CoreCamera.h"
#include "CoreTexture1D.h"
#include <d3d10.h>
Classes | |
class | Core |
Defines | |
#define | CORE_NODATA 9 |
Functions | |
CoreResult | CreateCore (HWND wndMain, UINT swapChainBufferCount, D3D10_DRIVER_TYPE driver, DXGI_FORMAT colorFormat, DXGI_FORMAT depthStencilFormat, UINT refreshRateNumerator, UINT refreshRateDenominator, UINT sampleCount, UINT sampleQuality, bool windowed, IDXGIAdapter *adapter, Core **outCore) |
CoreResult | CreateCore (D3D10_DRIVER_TYPE driver, IDXGIAdapter *adapter, Core **outCore) |
#define CORE_NODATA 9 |
CoreResult CreateCore | ( | D3D10_DRIVER_TYPE | driver, | |
IDXGIAdapter * | adapter, | |||
Core ** | outCore | |||
) |
CoreResult CreateCore | ( | HWND | wndMain, | |
UINT | swapChainBufferCount, | |||
D3D10_DRIVER_TYPE | driver, | |||
DXGI_FORMAT | colorFormat, | |||
DXGI_FORMAT | depthStencilFormat, | |||
UINT | refreshRateNumerator, | |||
UINT | refreshRateDenominator, | |||
UINT | sampleCount, | |||
UINT | sampleQuality, | |||
bool | windowed, | |||
IDXGIAdapter * | adapter, | |||
Core ** | outCore | |||
) |