#include <gl/glew.h>#include <gl/gl.h>#include <gl/glu.h>#include <il/il.h>#include <il/ilu.h>#include <il/ilut.h>#include "TransferfunctionManager.h"#include "ShaderManager.h"#include "Camera.h"


Classes | |
| class | Core |
| Core Class. More... | |
Enumerations | |
| enum | axisDirections { xDir, yDir, zDir } |
| DevIL includes. More... | |
| enum | viewMode { axisAligned, arbitraryPosition } |
| enum | RaycastMode { firstHit, compositing, average, maxIntense } |
| enum axisDirections |
| enum RaycastMode |
| enum viewMode |
1.5.7.1