#include <gl/glew.h>
#include <gl/gl.h>
#include <gl/glu.h>
#include <il/il.h>
#include <il/ilu.h>
#include <il/ilut.h>
#include "TransferfunctionManager.h"
#include "ShaderManager.h"
#include "Camera.h"
Classes | |
class | Core |
Core Class. More... | |
Enumerations | |
enum | axisDirections { xDir, yDir, zDir } |
DevIL includes. More... | |
enum | viewMode { axisAligned, arbitraryPosition } |
enum | RaycastMode { firstHit, compositing, average, maxIntense } |
enum axisDirections |
enum RaycastMode |
enum viewMode |