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visualize.* |
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visualize.RayCasting | ||
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public static final int |
FBO_BACK |
3 |
public static final int |
FBO_FRONT |
1 |
public static final int |
FBO_TEXTURE_BACK |
2 |
public static final int |
FBO_TEXTURE_FRONT |
0 |
public static final int |
GRADIENT_TEX |
1 |
public static final int |
T_COLORS |
0 |
public static final int |
VOLUME_TEX |
0 |
public static final int |
X_DIR |
0 |
public static final int |
Y_DIR |
1 |
public static final int |
Z_DIR |
2 |
visualize.VisCanvas | ||
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public static final int |
ACCUMULATE |
2 |
public static final float |
EYE_X_INIT |
0.0f |
public static final float |
EYE_Y_INIT |
0.0f |
public static final float |
EYE_Z_INIT |
5.0f |
public static final int |
GRADIENT_TEX |
1 |
public static final int |
MIP |
1 |
public static final float |
ROTATE_X_INIT |
0.0f |
public static final float |
ROTATE_Y_INIT |
0.0f |
public static final float |
ROTATE_Z_INIT |
0.0f |
public static final int |
SLICING |
0 |
public static final int |
VOLUME_TEX |
0 |
public static final int |
X_DIR |
0 |
public static final int |
Y_DIR |
1 |
public static final int |
Z_DIR |
2 |
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