#include <windows.h>#include <iostream>#include <math.h>#include <tchar.h>#include "glew/glew.h"#include "glut/glut.h"#include "glut/glext.h"#include <gl/gl.h>#include <gl/glu.h>#include <gl/glaux.h>#include "CommonMethods.h"Defines | |
| #define | VC_EXTRALEAN |
| #define | WINVER 0x0400 |
| #define | _WIN32_WINNT 0x0400 |
| #define | _WIN32_WINDOWS 0x0410 |
| #define | _ATL_CSTRING_EXPLICIT_CONSTRUCTORS |
| #define | _AFX_ALL_WARNINGS |
| #define | PI 3.14159265358979323846f |
Variables | |
| const int | LOG_LEVEL = LOG_LEVEL_MINOR_INFO |
| const char | LUVIS_NAME [] = "LU Visualisierung 2006" |
| const char | LUVIS_VERSION [] = "0.2" |
| const GLfloat | PERSP_FIELDOFVIEW = 45.0f |
| const GLfloat | PERSP_NEARCLIPPING = 0.1f |
| const GLfloat | PERSP_FARCLIPPING = 100.0f |
| const bool | VIEWING_ALLOW_PAN = true |
| const bool | VIEWING_ALLOW_ZOOM = true |
| const bool | VIEWING_ALLOW_ROTATE = true |
| const bool | TRANSFER_POINTS_BOUNDINGBOX = true |
| const int | TRANSFER_POINTS_OFFSET = 3 |
| const int | TRANSFER_COLOR_DATARANGE = 4096 |
| const bool | TRANSFER_ENABLE_OPACITY = true |
| const char | SHADER_PARAM_FRAGMENT_NAME [] = "RendererParamFragment.glsl" |
| const char | SHADER_PARAM_VERTEX_NAME [] = "RendererParamVertex.glsl" |
| const char | SHADER_ARROWPLOT_FRAGMENT_NAME [] = "RendererArrowPlotFragment.glsl" |
| const char | SHADER_ARROWPLOT_VERTEX_NAME [] = "RendererArrowPlotVertex.glsl" |
| const char | SHADER_GRID_FRAGMENT_NAME [] = "RendererGridFragment.glsl" |
| const char | SHADER_GRID_VERTEX_NAME [] = "RendererGridVertex.glsl" |
| const char | SHADER_APPLYGRID_FRAGMENT_NAME [] = "RendererApplyGridFragment.glsl" |
| const char | SHADER_APPLYGRID_VERTEX_NAME [] = "RendererApplyGridVertex.glsl" |
| #define _AFX_ALL_WARNINGS |
| #define _ATL_CSTRING_EXPLICIT_CONSTRUCTORS |
| #define _WIN32_WINDOWS 0x0410 |
| #define _WIN32_WINNT 0x0400 |
| #define PI 3.14159265358979323846f |
| #define VC_EXTRALEAN |
| #define WINVER 0x0400 |
| const int LOG_LEVEL = LOG_LEVEL_MINOR_INFO |
| const char LUVIS_NAME[] = "LU Visualisierung 2006" |
| const char LUVIS_VERSION[] = "0.2" |
| const GLfloat PERSP_FARCLIPPING = 100.0f |
| const GLfloat PERSP_FIELDOFVIEW = 45.0f |
| const GLfloat PERSP_NEARCLIPPING = 0.1f |
| const char SHADER_APPLYGRID_FRAGMENT_NAME[] = "RendererApplyGridFragment.glsl" |
| const char SHADER_APPLYGRID_VERTEX_NAME[] = "RendererApplyGridVertex.glsl" |
| const char SHADER_ARROWPLOT_FRAGMENT_NAME[] = "RendererArrowPlotFragment.glsl" |
| const char SHADER_ARROWPLOT_VERTEX_NAME[] = "RendererArrowPlotVertex.glsl" |
| const char SHADER_GRID_FRAGMENT_NAME[] = "RendererGridFragment.glsl" |
| const char SHADER_GRID_VERTEX_NAME[] = "RendererGridVertex.glsl" |
| const char SHADER_PARAM_FRAGMENT_NAME[] = "RendererParamFragment.glsl" |
| const char SHADER_PARAM_VERTEX_NAME[] = "RendererParamVertex.glsl" |
| const int TRANSFER_COLOR_DATARANGE = 4096 |
| const bool TRANSFER_ENABLE_OPACITY = true |
| const bool TRANSFER_POINTS_BOUNDINGBOX = true |
| const int TRANSFER_POINTS_OFFSET = 3 |
| const bool VIEWING_ALLOW_PAN = true |
| const bool VIEWING_ALLOW_ROTATE = true |
| const bool VIEWING_ALLOW_ZOOM = true |
1.4.7