#include <vcl.h>
#include <OpenGL.h>
#include "Dataset.cpp"
#include "Unit1.h"
#include <vector>
Include dependency graph for Unit1.cpp:
Namespaces | |
namespace | std |
Classes | |
struct | point |
struct | streamLine |
Variables | |
TForm1 * | Form1 |
Dataset * | data |
GLuint | texture |
bool | loaded = false |
float * | arrows |
int | pC = 0 |
int | sC = 0 |
vector< streamLine > | streamLineVector |
float* arrows |
bool loaded = false |
int pC = 0 |
int sC = 0 |
vector<streamLine> streamLineVector |
vector with all Streamlines
GLuint texture |