E:/Programme/Borland/CBuilder6/Stroemung/Unit1.cpp File Reference

#include <vcl.h>
#include <OpenGL.h>
#include "Dataset.cpp"
#include "Unit1.h"
#include <vector>

Include dependency graph for Unit1.cpp:

Namespaces

namespace  std

Classes

struct  point
struct  streamLine

Variables

TForm1Form1
Datasetdata
GLuint texture
bool loaded = false
float * arrows
int pC = 0
int sC = 0
vector< streamLinestreamLineVector


Variable Documentation

float* arrows

Dataset* data

TForm1* Form1

bool loaded = false

int pC = 0

int sC = 0

vector<streamLine> streamLineVector

vector with all Streamlines

GLuint texture


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