VolVis::Quaternion< NUMBER > Member List

This is the complete list of members for VolVis::Quaternion< NUMBER >, including all inherited members.

conjugate()VolVis::Quaternion< NUMBER > [inline]
fromAxis(const NUMBER ax, const NUMBER ay, const NUMBER az, const NUMBER theta)VolVis::Quaternion< NUMBER > [inline, static]
getAxis(NUMBER &ax, NUMBER &ay, NUMBER &az, NUMBER &theta)VolVis::Quaternion< NUMBER > [inline]
getAxis(Vector3< NUMBER > &a, NUMBER &theta)VolVis::Quaternion< NUMBER > [inline]
getEuler(NUMBER &alpha, NUMBER &beta, NUMBER &gamma) const VolVis::Quaternion< NUMBER > [inline]
getLength() constVolVis::Quaternion< NUMBER > [inline]
getRightAxis(NUMBER &ax, NUMBER &ay, NUMBER &az) constVolVis::Quaternion< NUMBER > [inline]
getRightAxis() constVolVis::Quaternion< NUMBER > [inline]
getSquareLength() constVolVis::Quaternion< NUMBER > [inline]
getUpAxis(NUMBER &ax, NUMBER &ay, NUMBER &az) constVolVis::Quaternion< NUMBER > [inline]
getUpAxis() constVolVis::Quaternion< NUMBER > [inline]
getViewAxis(NUMBER &ax, NUMBER &ay, NUMBER &az) constVolVis::Quaternion< NUMBER > [inline]
getViewAxis() constVolVis::Quaternion< NUMBER > [inline]
invert()VolVis::Quaternion< NUMBER > [inline]
normalise()VolVis::Quaternion< NUMBER > [inline]
one()VolVis::Quaternion< NUMBER > [inline]
operator *(const This &q)VolVis::Quaternion< NUMBER > [inline]
operator *(const Vector3< NUMBER > &v)VolVis::Quaternion< NUMBER > [inline]
operator *(const NUMBER s)VolVis::Quaternion< NUMBER > [inline]
operator *=(const This &q)VolVis::Quaternion< NUMBER > [inline]
operator *=(const Vector3< NUMBER > &v)VolVis::Quaternion< NUMBER > [inline]
operator *=(const NUMBER s)VolVis::Quaternion< NUMBER > [inline]
operator/(const NUMBER s)VolVis::Quaternion< NUMBER > [inline]
operator/=(const NUMBER s)VolVis::Quaternion< NUMBER > [inline]
operator=(const This &q)VolVis::Quaternion< NUMBER > [inline]
operator=(const Matrix4< NUMBER > &m)VolVis::Quaternion< NUMBER > [inline]
operator~()VolVis::Quaternion< NUMBER > [inline]
Quaternion()VolVis::Quaternion< NUMBER > [inline]
Quaternion(const This &q)VolVis::Quaternion< NUMBER > [inline]
Quaternion(const NUMBER _w, const NUMBER _x, const NUMBER _y, const NUMBER _z)VolVis::Quaternion< NUMBER > [inline]
Quaternion(const Matrix4< NUMBER > &m)VolVis::Quaternion< NUMBER > [inline]
Quaternion(const Vector3< NUMBER > a, const NUMBER theta)VolVis::Quaternion< NUMBER > [inline]
Quaternion(const NUMBER alpha, const NUMBER beta, const NUMBER gamma)VolVis::Quaternion< NUMBER > [inline]
rotate(const Vector3< NUMBER > &v)VolVis::Quaternion< NUMBER > [inline]
rotate(const NUMBER x, const NUMBER y, const NUMBER z)VolVis::Quaternion< NUMBER > [inline]
rotateInverse(const Vector3< NUMBER > &v)VolVis::Quaternion< NUMBER > [inline]
rotateInverse(const NUMBER x, const NUMBER y, const NUMBER z)VolVis::Quaternion< NUMBER > [inline]
set(const NUMBER _w, const NUMBER _x, const NUMBER _y, const NUMBER _z)VolVis::Quaternion< NUMBER > [inline]
This typedefVolVis::Quaternion< NUMBER >
wVolVis::Quaternion< NUMBER > [protected]
xVolVis::Quaternion< NUMBER > [protected]
yVolVis::Quaternion< NUMBER > [protected]
zVolVis::Quaternion< NUMBER > [protected]
zero()VolVis::Quaternion< NUMBER > [inline]


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