D:/Eigene Dateien/TU Wien/LUVis/LUVis/LUVis/stdafx.h File Reference

#include <windows.h>
#include <iostream>
#include <math.h>
#include <tchar.h>
#include "glew/glew.h"
#include "glut/glut.h"
#include "glut/glext.h"
#include <gl/gl.h>
#include <gl/glu.h>
#include "CommonMethods.h"

Defines

#define VC_EXTRALEAN
#define WINVER   0x0400
#define _WIN32_WINNT   0x0400
#define _WIN32_WINDOWS   0x0410
#define _ATL_CSTRING_EXPLICIT_CONSTRUCTORS
#define _AFX_ALL_WARNINGS
#define PI   3.14159265358979323846f

Variables

const int LOG_LEVEL = LOG_LEVEL_FATAL_ERROR
const char LUVIS_NAME [] = "LU Visualisierung 2006"
const char LUVIS_VERSION [] = "0.2"
const bool IMPORT_DAT = true
const bool IMPORTER_DATA_ENHANCEMENT = true
const bool IMPORTER_DATA_ENHANCEMENT_INTERPOLATE = false
const bool IMPORTER_DATA_ENHANCEMENT_GRADIENT = false
const bool IMPORTER_DATA_ENHANCEMENT_RESIZE = true
const char IMPORT_DAT_PATHTODEGBUG [] = "D:\\Eigene Dateien\\TU Wien\\LUVis\\LuVis\\lobster.dat"
const char IMPORT_DAT_DEFAULTDIR [] = "D:\\Eigene Dateien\\TU Wien\\VU\\"
const char IMPORT_DAT_FILTER [] = "dat Files (*.dat)|*.dat|All Files (*.*)|*.*||"
const int WINDOW_WIDTH = 720
const int WINDOW_HEIGHT = 480
const bool WINDOW_CENTER = true
const int WINDOW_POSX = 0
const int WINDOW_POSY = 0
const GLfloat PERSP_FIELDOFVIEW = 45.0f
const GLfloat PERSP_NEARCLIPPING = 0.1f
const GLfloat PERSP_FARCLIPPING = 100.0f
const bool VIEWING_ALLOW_PAN = true
const bool VIEWING_ALLOW_ZOOM = true
const bool VIEWING_ALLOW_ROTATE = true
const bool VIEWING_DRAW_CROSS = false
const bool VIEWING_DRAW_CUBE = false
const bool VIEWING_DRAW_BBOX = false
const bool VIEWING_3DTEXTURE = true
const bool VIEWING_SHADER = true
const bool TRANSFER_POINTS_BOUNDINGBOX = true
const int TRANSFER_POINTS_OFFSET = 3
const int TRANSFER_COLOR_DATARANGE = 4096
const bool TRANSFER_ENABLE_OPACITY = true
const bool VOLUME_3DTEXTURE = true
const bool SHADER_ENABLE = true
const char SHADER_SLICE_FRAGMENT_NAME [] = "RendererSlicerFragment.glsl"
const char SHADER_SLICE_VERTEX_NAME [] = "RendererSlicerVertex.glsl"
const char SHADER_RAYCAST_FRAGMENT_NAME [] = "RendererRayCasterFragment.glsl"
const char SHADER_RAYCAST_VERTEX_NAME [] = "RendererRayCasterVertex.glsl"
const char SHADER_BOUNDS_FRAGMENT_NAME [] = "RendererRayCasterBoundsFragment.glsl"
const char SHADER_BOUNDS_VERTEX_NAME [] = "RendererRayCasterBoundsVertex.glsl"
const int SHADER_MAX_STEPS = 255
const int SHADER_MIN_STEPS = 50

Define Documentation

#define _AFX_ALL_WARNINGS

#define _ATL_CSTRING_EXPLICIT_CONSTRUCTORS

#define _WIN32_WINDOWS   0x0410

#define _WIN32_WINNT   0x0400

#define PI   3.14159265358979323846f

#define VC_EXTRALEAN

#define WINVER   0x0400


Variable Documentation

const bool IMPORT_DAT = true

const char IMPORT_DAT_DEFAULTDIR[] = "D:\\Eigene Dateien\\TU Wien\\VU\\"

const char IMPORT_DAT_FILTER[] = "dat Files (*.dat)|*.dat|All Files (*.*)|*.*||"

const char IMPORT_DAT_PATHTODEGBUG[] = "D:\\Eigene Dateien\\TU Wien\\LUVis\\LuVis\\lobster.dat"

const bool IMPORTER_DATA_ENHANCEMENT = true

const bool IMPORTER_DATA_ENHANCEMENT_GRADIENT = false

const bool IMPORTER_DATA_ENHANCEMENT_INTERPOLATE = false

const bool IMPORTER_DATA_ENHANCEMENT_RESIZE = true

const int LOG_LEVEL = LOG_LEVEL_FATAL_ERROR

const char LUVIS_NAME[] = "LU Visualisierung 2006"

const char LUVIS_VERSION[] = "0.2"

const GLfloat PERSP_FARCLIPPING = 100.0f

const GLfloat PERSP_FIELDOFVIEW = 45.0f

const GLfloat PERSP_NEARCLIPPING = 0.1f

const char SHADER_BOUNDS_FRAGMENT_NAME[] = "RendererRayCasterBoundsFragment.glsl"

const char SHADER_BOUNDS_VERTEX_NAME[] = "RendererRayCasterBoundsVertex.glsl"

const bool SHADER_ENABLE = true

const int SHADER_MAX_STEPS = 255

const int SHADER_MIN_STEPS = 50

const char SHADER_RAYCAST_FRAGMENT_NAME[] = "RendererRayCasterFragment.glsl"

const char SHADER_RAYCAST_VERTEX_NAME[] = "RendererRayCasterVertex.glsl"

const char SHADER_SLICE_FRAGMENT_NAME[] = "RendererSlicerFragment.glsl"

const char SHADER_SLICE_VERTEX_NAME[] = "RendererSlicerVertex.glsl"

const int TRANSFER_COLOR_DATARANGE = 4096

const bool TRANSFER_ENABLE_OPACITY = true

const bool TRANSFER_POINTS_BOUNDINGBOX = true

const int TRANSFER_POINTS_OFFSET = 3

const bool VIEWING_3DTEXTURE = true

const bool VIEWING_ALLOW_PAN = true

const bool VIEWING_ALLOW_ROTATE = true

const bool VIEWING_ALLOW_ZOOM = true

const bool VIEWING_DRAW_BBOX = false

const bool VIEWING_DRAW_CROSS = false

const bool VIEWING_DRAW_CUBE = false

const bool VIEWING_SHADER = true

const bool VOLUME_3DTEXTURE = true

const bool WINDOW_CENTER = true

const int WINDOW_HEIGHT = 480

const int WINDOW_POSX = 0

const int WINDOW_POSY = 0

const int WINDOW_WIDTH = 720


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