Erstellt den Volumsdatensatz und generiert die nötige Volumstextur.
Namespace: Volumerenderer
Assembly: Volumes (in Volumes.exe)
Syntax
Visual Basic (Declaration) |
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Public Sub New( _ ByVal sizeX As UInt16, _ ByVal sizeY As UInt16, _ ByVal sizeZ As UInt16, _ ByVal data As UInt16(,,), _ ByVal device As Device _ ) |
C# |
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public Volumedata( ushort sizeX, ushort sizeY, ushort sizeZ, ushort[,,] data, Device device ) |
C++ |
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public: Volumedata( unsigned short sizeX, unsigned short sizeY, unsigned short sizeZ, array<unsigned short>^ data, Device device ) sealed |
J# |
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public Volumedata( ushort sizeX, ushort sizeY, ushort sizeZ, ushort[,,] data, Device device ) |
JScript |
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public function Volumedata( sizeX : UInt16, sizeY : UInt16, sizeZ : UInt16, data : UInt16[,,], device : Device ) |
Parameters
- sizeX
- Größe in X-Richtung.
- sizeY
- Größe in Y-Richtung.
- sizeZ
- Größe in Z-Richtung.
- data
- Eigentliche Dichtewerte des Volumes.
- device
- Nötig für die Erstellung der Volumetexture.