Desktop/Projekt3D_Textur/Unit1.cpp File Reference

#include <vcl.h>
#include <OpenGL.h>
#include <math.h>
#include "Unit1.h"
#include "DataSet.h"
#include "TextureHandler.h"
#include "TransferFunction.h"

Include dependency graph for Unit1.cpp:

Variables

TForm1Form1
static DataSet daten
static TextureHandler texturehandler
static TransferFunction transferFunction
static GLuint * texture
static GLuint slice
static boolean loaded = false
static int glWindowOffsetX
static int glWindowOffsetY
static int sizeX
static int sizeY
static int sizeZ
static unsigned int * pDensity
static unsigned int peak
static int * pPoints
static int pointPos
static TColor pointColor
static String view


Variable Documentation

DataSet daten [static]

TForm1* Form1

int glWindowOffsetX [static]

int glWindowOffsetY [static]

boolean loaded = false [static]

unsigned int* pDensity [static]

unsigned int peak [static]

TColor pointColor [static]

int pointPos [static]

int* pPoints [static]

int sizeX [static]

int sizeY [static]

int sizeZ [static]

GLuint slice [static]

GLuint* texture [static]

TextureHandler texturehandler [static]

TransferFunction transferFunction [static]

String view [static]


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