#include <IRenderMode.h>
Inheritance diagram for IRenderMode:

Public Member Functions | |
| virtual QString | getName (void) |
| virtual Color | castRay (int screen_x, int screen_y, Camera *pCamera, FILTER mFilter) |
| virtual bool | isRealtime (void) |
| virtual Color | shade (Vector V, Vector N, Color cur, Vector L) |
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Returns the Color when casting a ray from screen_x,screen_y with camera pCamera and Filter mFilter Reimplemented in RM_first, RM_levoy, RM_slices, and RM_XRay. |
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Returns the name of this Rendermode Reimplemented in RM_first, RM_levoy, RM_slices, and RM_XRay. |
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returns thrue if this Rendermode allows realtime updates Shading Algorithm for this Rendermode |
1.4.5