Public Member Functions | |
layout (set=0, binding=0) uniform UniformBlock | |
layout (location=0) out vec4 oFragColor | |
void | main () |
void | main () |
Public Attributes | |
vec2 | positions [6] |
A simple fragment shader that outputs a simple gradient for a given color
A simple vertex shader that when invoked 6 times outputs a full screen quad
GLSL::background::layout | ( | location | = 0 | ) |
|
inline |
|
inline |
|
inline |
vec2 GLSL::background::positions[6] |