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Interactive Dynamic Volume Illumination with Refraction and Caustics


Implementation of the paper "Interactive Dynamic Volume Illumination with Refraction and Caustics" by Jens Magnus and Stefan Bruckner Paper

The Program is written with the provided QT Opengl Framework based on the "Visualisation 1" course. The backend is written in modern OpenGL (4.5). The main steps of the algorithm are done on the GPU.

General Pipeline of the Implementation:

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Features of the User Interface:

Program Docs Executable Source Code